MantisBT - ParaView
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0010461ParaViewBugpublic2010-03-25 19:242010-04-06 17:38
Alan Scott 
Utkarsh Ayachit 
highmajoralways
closedfixed 
 
3.83.8 
0010461: Opacity causes multiple servers to loose it's depth buffer
ParaView trunk, Linux client, 6 servers.
* Read in g1s1-10fps.e.16.*. All variables on, apply.
* Change Opacity to 0.4.
* D3. Apply.
* Process ID Scalars. Apply.
* Change Opacity to 1.

Notice that the depth buffer seems to actually be backwards!!



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Issue History
2010-03-25 19:24Alan ScottNew Issue
2010-03-26 09:50Utkarsh AyachitNote Added: 0020015
2010-03-26 09:50Utkarsh AyachitStatusbacklog => @80@
2010-03-26 09:50Utkarsh AyachitFixed in Version => 3.8
2010-03-26 09:50Utkarsh AyachitResolutionopen => fixed
2010-03-26 09:50Utkarsh AyachitAssigned To => Utkarsh Ayachit
2010-04-06 17:38Alan ScottNote Added: 0020084
2010-04-06 17:38Alan ScottStatus@80@ => closed

Notes
(0020015)
Utkarsh Ayachit   
2010-03-26 09:50   
Depth peeling was broken in ParaView as the shader failed to compile since a required extension was not enabled. Fixed that.

/cvsroot/ParaView3/ParaView3/VTK/Rendering/vtkOpenGLRenderer_PeelingFS.glsl,v <-- VTK/Rendering/vtkOpenGLRenderer_PeelingFS.glsl
new revision: 1.3; previous revision: 1.2
(0020084)
Alan Scott   
2010-04-06 17:38   
Tested client/ remote server, Windows, trunk.