MantisBT - ParaView | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0016085 | ParaView | (No Category) | public | 2016-04-21 14:29 | 2016-06-09 10:58 |
Reporter | Utkarsh Ayachit | ||||
Assigned To | Utkarsh Ayachit | ||||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | 5.1 | |||
Project | Sandia | ||||
Topic Name | |||||
Type | incorrect functionality | ||||
Summary | 0016085: Using LOD causes slower full-res rendering with OpenGL2 rendering backend | ||||
Description | + Open a large geometry file e.g. http://graphics.stanford.edu/data/3Dscanrep/xyzrgb/xyzrgb_statuette.ply.gz [^] + Show as surface and interact. On my machine, if LOD is disabled, then interactions are quite smooth. If LOD is enabled, when one stops interacting, the full-res render takes a long time. I suspect it's rebuilding internal datastructures when toggling between lod-geometry and full-res geometry. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2016-04-21 14:29 | Utkarsh Ayachit | New Issue | |||
2016-04-21 15:14 | Utkarsh Ayachit | Note Added: 0035914 | |||
2016-04-21 15:14 | Utkarsh Ayachit | Status | backlog => gatekeeper review | ||
2016-04-21 15:14 | Utkarsh Ayachit | Resolution | open => fixed | ||
2016-04-21 15:14 | Utkarsh Ayachit | Assigned To | => Utkarsh Ayachit | ||
2016-04-21 20:54 | Utkarsh Ayachit | Status | gatekeeper review => customer review | ||
2016-04-21 20:54 | Utkarsh Ayachit | Fixed in Version | => git-master | ||
2016-05-17 18:23 | Alan Scott | Note Added: 0035980 | |||
2016-05-17 18:23 | Alan Scott | Status | customer review => closed | ||
2016-06-09 10:58 | Utkarsh Ayachit | Fixed in Version | git-master => 5.1 |
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