Notes |
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(0004667)
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Berk Geveci
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2006-08-17 14:41
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I believe this is due to the software rendering limitation on Windows. There is a bug in Windows' OpenGL implementation. It only uses the first camera. Since we are using a lightkit with more than 1 camera, the results turns out to be dark. Can anyone suggest a solution? |
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(0005714)
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Clinton Stimpson
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2006-11-14 12:20
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4043 needs to be fixed before we can fix this. |
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(0011083)
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Berk Geveci
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2008-04-07 11:31
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If hardware acceleration for offscreen is available, we now use it. Otherwise, this is not fixable because it is a bug in OpenGL implementation of Windows. |
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