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IDProjectCategoryView StatusDate SubmittedLast Update
0015571ParaView(No Category)public2015-07-07 15:242016-08-12 09:59
ReporterAlan Scott 
Assigned ToKitware Robot 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusclosedResolutionmoved 
PlatformOSOS Version
Product Version 
Target Version5.1Fixed in Version 
Summary0015571: Multi-block inspector, color and opacity messed up.
DescriptionMaster, Linux, local server.

Here are instructions from a user. I had to follow them exactly to show the bug.


* Load bake.e
* Accept default color by solid color
* Go down properties panel to find Styling panel and reduce opacity to 0000068:0000050%
* Now color by ObjectId – this works
* Return opacity to 100% and return to default color by solid color

* Go into Multi-block inspector and right-click Element Blocks – reduce opacity to 0000068:0000050% Note that this bug only shows if you are selecting "Element Blocks" - if you select one single block the bug does not show.

* Now color by ObjectId – this doesn’t work
* Unset Opacity in Multi-block inspector and coloring returns

* It appears that reducing opacity to less than 100% in Multi-block inspector disables coloring of object – this substantially reduces capability since adjusting opacity per block is not available in the Properties panel.

Utkarsh has bake.e.

TagsNo tags attached.
ProjectSandia
Topic Name
Typeincorrect functionality
Attached Files

 Relationships

  Notes
(0034712)
Dan Lipsa (developer)
2015-07-08 22:58
edited on: 2015-07-08 23:23

Another way to get the bug:

Load bake.e

Set both color and opacity through a color map (for instance ObjectId).

When you set a block color through the Multi-block inspector the opacity is also set to the actor's opacity (instead of staying set through the color map).

Similarily, when you set a block opacity through the Multi-block inspector the color is also set to the actor's color (instead of staying set through the color map).

This seems to be a bug in vtkCompositePainter and/or vtkOpenGLCompositePainter

(0034720)
Dan Lipsa (developer)
2015-07-09 11:04
edited on: 2015-07-09 16:37

For OpenGL2 as of 27ec7553b043d244b7199c2947b2a653b9436422 (Jul 9th).

Setting the opacity through the Multi-block inspector works for both color mapping and solid color.


Setting the color through the Multi-block inspector works only for solid color.

(0034807)
Utkarsh Ayachit (administrator)
2015-07-20 10:57

This issues has been fixed entire for OpenGL2 backend. Setting opacity as well as color through Multiblock inspector when using scalar coloring works as expected.
(0034902)
Alan Scott (manager)
2015-08-05 22:18

If this is fixed in OGL2, I would be OK not fixing it for 4.4. Thoughts?
(0034903)
Cory Quammen (developer)
2015-08-06 01:50

It doesn't make sense to spend the time to fix the OpenGL backend, IMHO.
(0034907)
Utkarsh Ayachit (administrator)
2015-08-06 14:26

Yes, Alan and I already agreed on not fixing it for OpenGL1 and closing this bug once OpenGL2 backend becomes default in ParaView and this can be easily tested.
(0034908)
Alan Scott (manager)
2015-08-06 15:14

Lets close this bug when we get to OGL 2. Setting for PV 4.5, so that I actually test it.
(0038842)
Kitware Robot (administrator)
2016-08-12 09:59

Resolving issue as `moved`.

This issue tracker is no longer used. Further discussion of this issue may take place in the current ParaView Issues page linked in the banner at the top of this page.

 Issue History
Date Modified Username Field Change
2015-07-07 15:24 Alan Scott New Issue
2015-07-07 15:24 Alan Scott Target Version => 4.4
2015-07-07 15:25 Alan Scott Description Updated
2015-07-07 15:25 Utkarsh Ayachit Assigned To => Dan Lipsa
2015-07-08 16:35 Dan Lipsa Status backlog => active development
2015-07-08 16:36 Utkarsh Ayachit Status active development => todo
2015-07-08 22:58 Dan Lipsa Note Added: 0034712
2015-07-08 22:59 Dan Lipsa Note Edited: 0034712
2015-07-08 23:00 Dan Lipsa Note Edited: 0034712
2015-07-08 23:02 Dan Lipsa Note Edited: 0034712
2015-07-08 23:21 Dan Lipsa Status todo => active development
2015-07-08 23:22 Dan Lipsa Note Edited: 0034712
2015-07-08 23:23 Dan Lipsa Note Edited: 0034712
2015-07-09 11:04 Dan Lipsa Note Added: 0034720
2015-07-09 16:37 Dan Lipsa Note Edited: 0034720
2015-07-09 16:38 Dan Lipsa Assigned To Dan Lipsa =>
2015-07-09 16:38 Dan Lipsa Status active development => todo
2015-07-20 10:57 Utkarsh Ayachit Note Added: 0034807
2015-08-05 22:18 Alan Scott Note Added: 0034902
2015-08-06 01:50 Cory Quammen Note Added: 0034903
2015-08-06 14:26 Utkarsh Ayachit Note Added: 0034907
2015-08-06 15:13 Alan Scott Assigned To => Alan Scott
2015-08-06 15:14 Alan Scott Note Added: 0034908
2015-08-06 15:14 Alan Scott Status todo => backlog
2015-08-06 15:14 Alan Scott Target Version 4.4 => 4.5
2015-08-06 15:15 Alan Scott Assigned To Alan Scott =>
2015-09-11 16:44 Utkarsh Ayachit Target Version 4.5 => 5.1
2016-08-12 09:59 Kitware Robot Note Added: 0038842
2016-08-12 09:59 Kitware Robot Status backlog => closed
2016-08-12 09:59 Kitware Robot Resolution open => moved
2016-08-12 09:59 Kitware Robot Assigned To => Kitware Robot


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