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IDProjectCategoryView StatusDate SubmittedLast Update
0002838ParaView(No Category)public2006-02-06 18:332009-12-09 14:51
ReporterGary Templet 
Assigned ToUtkarsh Ayachit 
PriorityhighSeveritymajorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0002838: SNL: Materials and Actor Control
DescriptionWhen a material is applied to an object it's 'Actor Control' settings are ignored. For example, once an object is applied the user can no longer translate the object with widgets in the 'Actor Control' box.
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  Notes
(0005456)
Amy Squillacote (reporter)
2006-10-18 13:31

Since this a problem with the shaders and not with the GUI, I am assigning this bug to Utkarsh; it will be more efficient for him to fix it since he knows the shader code well.
(0005457)
Ken Moreland (manager)
2006-10-18 15:18

Don't spend more than 1 hour on this. If it takes longer, downgrade this bug to a 2 and get it after ParaView 2.6.
(0005673)
Utkarsh Ayachit (administrator)
2006-11-08 11:16

vtkOpenGLActor::Render() has the responsibility of pushing the actor transformations on the Model-View stack. However, in case of CG, the model view matrices are passed as unformarms in the vtkShader::PassShaderVariables() which happens before vtkOpenGLActor::Render(). Hence in CgShader, we override PassShaderVariables() to explicitly push actor transformations.

/cvsroot/ParaView/ParaView/VTK/Rendering/vtkCgShader.cxx,v <-- vtkCgShader.cxx
new revision: 1.7; previous revision: 1.6
/cvsroot/ParaView/ParaView/VTK/Rendering/vtkCgShader.h,v <-- vtkCgShader.h
new revision: 1.8; previous revision: 1.7
/cvsroot/ParaView/ParaView/VTK/Rendering/vtkShader.cxx,v <-- vtkShader.cxx
new revision: 1.23; previous revision: 1.22

 Issue History
Date Modified Username Field Change
2009-12-09 14:51 Berk Geveci Project @3@ => ParaView
2011-06-16 13:09 Zack Galbreath Category => (No Category)


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