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IDProjectCategoryView StatusDate SubmittedLast Update
0003139ParaView(No Category)public2006-04-18 11:122009-12-09 14:57
Reporterstebo4u 
Assigned ToBerk Geveci 
PrioritylowSeveritymajorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0003139: Contour Z-Buffer fails after application of transparency
DescriptionAfter setting the opacity of a contour to less then 1.0, the rendered image looks really wired: the back faces were draw in front if the Z-axis points 'into the monitor'. This was experienced only with a large raw 3D dataset, for a small dataset rendering was fine.
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  Notes
(0004001)
stebo4u (reporter)
2006-04-18 11:26

Sorry, this also happens for small datasets.
(0004002)
stebo4u (reporter)
2006-04-18 11:44

Sorry, I didn't noticed the tooltip at first, which explaines that and why such artifacts will appear.
(0018746)
Berk Geveci (administrator)
2009-12-09 14:57

We now use depth peeling on cards that support it.

 Issue History
Date Modified Username Field Change
2009-12-09 14:51 Berk Geveci Project @3@ => ParaView
2009-12-09 14:57 Berk Geveci Note Added: 0018746
2009-12-09 14:57 Berk Geveci Status tabled => closed
2009-12-09 14:57 Berk Geveci Resolution open => fixed
2011-06-16 13:09 Zack Galbreath Category => (No Category)


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