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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003139 | ParaView | (No Category) | public | 2006-04-18 11:12 | 2009-12-09 14:57 | ||||
Reporter | stebo4u | ||||||||
Assigned To | Berk Geveci | ||||||||
Priority | low | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
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Target Version | Fixed in Version | ||||||||
Summary | 0003139: Contour Z-Buffer fails after application of transparency | ||||||||
Description | After setting the opacity of a contour to less then 1.0, the rendered image looks really wired: the back faces were draw in front if the Z-axis points 'into the monitor'. This was experienced only with a large raw 3D dataset, for a small dataset rendering was fine. | ||||||||
Tags | No tags attached. | ||||||||
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Notes | |
(0004001) stebo4u (reporter) 2006-04-18 11:26 |
Sorry, this also happens for small datasets. |
(0004002) stebo4u (reporter) 2006-04-18 11:44 |
Sorry, I didn't noticed the tooltip at first, which explaines that and why such artifacts will appear. |
(0018746) Berk Geveci (administrator) 2009-12-09 14:57 |
We now use depth peeling on cards that support it. |
Notes |
Issue History | |||
Date Modified | Username | Field | Change |
2009-12-09 14:51 | Berk Geveci | Project | @3@ => ParaView |
2009-12-09 14:57 | Berk Geveci | Note Added: 0018746 | |
2009-12-09 14:57 | Berk Geveci | Status | tabled => closed |
2009-12-09 14:57 | Berk Geveci | Resolution | open => fixed |
2011-06-16 13:09 | Zack Galbreath | Category | => (No Category) |
Issue History |
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