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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003933 | ParaView | (No Category) | public | 2006-10-12 08:16 | 2007-01-16 11:59 | ||||
Reporter | Ken Moreland | ||||||||
Assigned To | Clinton Stimpson | ||||||||
Priority | urgent | Severity | feature | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
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Target Version | Fixed in Version | ||||||||
Summary | 0003933: Add Materials support | ||||||||
Description | ParaView 2.6 will have the ability to set the material properties (including hardware shaders) with an xml file. ParaView 3 should have the same support. | ||||||||
Tags | No tags attached. | ||||||||
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Attached Files | ProceduralTexture.xml [^] (5,462 bytes) 1969-12-31 19:00 | ||||||||
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Notes | |
(0005857) Clinton Stimpson (developer) 2006-12-01 17:33 |
Can I have some more information on how I would do this in Paraview 2? Is there an XML file that can be attached to this bug report? Is this related at all to adding textures to geometry that has texture coordinates, which ParaView2 can do and ParaView3 can't? |
(0005861) Ken Moreland (manager) 2006-12-04 11:16 |
I've attached an example material file. To use the material file in ParaView 2, go to the Display tab, under the Material option select "Browse..." and then select the material file. The attached file should show up well on the cone source. Basically all the option does is to pass the file to the LoadMaterial method of vtkProperty (I think). This is not very related to the texturing ability. The implementations should be distinct. |
(0005866) Clinton Stimpson (developer) 2006-12-04 13:28 |
What requirements must be satisfied for me to see a materials button? |
(0005867) Ken Moreland (manager) 2006-12-04 16:36 |
There are no requirements. It's a chooser box that is on the display tab of any pipeline object. |
(0005880) Clinton Stimpson (developer) 2006-12-05 15:19 |
I turned VTK_USE_GLSL_SHADERS on and I get it now. |
(0005882) Ken Moreland (manager) 2006-12-05 15:22 |
Ahhh. It must have been a while since you made a clean build. VTK_USE_GLSL_SHADERS has defaulted to ON for several months now, but that has no effect if it is already set to OFF in your CMakeCache.txt. |
(0006179) Clinton Stimpson (developer) 2007-01-15 12:29 |
/cvsroot/ParaView3/ParaView3/Qt/Components/pqDisplayProxyEditor.cxx,v <-- pqDisplayProxyEditor.cxx new revision: 1.16; previous revision: 1.15 /cvsroot/ParaView3/ParaView3/Qt/Components/pqDisplayProxyEditor.h,v <-- pqDisplayProxyEditor.h new revision: 1.12; previous revision: 1.11 /cvsroot/ParaView3/ParaView3/Qt/Components/Resources/UI/pqDisplayProxyEditor.ui,v <-- pqDisplayProxyEditor.ui new revision: 1.10; previous revision: 1.9 |
Notes |
Issue History | |||
Date Modified | Username | Field | Change |
2011-06-16 13:10 | Zack Galbreath | Category | => (No Category) |
Issue History |
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