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<pre>Hey<span style="font-style: italic;">,<br><br></span>On Tue Jan 18 09:09:22 EST 2005<i>,</i> Berk Geveci replying to Roland Schulz<span style="font-weight: bold;"> </span>:<br><br>>><i> I made the observation, that Gouraud shading is always working for spheres.<br></i>>><i> But for iso-planes it is only working on some machines. Should I look closer<br></i>>><i> why it is working only sometimes, or is it a known problem?<br></i>><br>>This is known. And it is really not a problem but a feature :-) The<br>>patented algorithms that computes the isosurfaces for structured<br>>datasets can also compute normals. If use any other algorithm or input<br>>type, no normals will be generated during isosurface computation. To<br>>get smooth shading, you have to apply the normals generation filter to<br>>the isosurface.<br>><br>>><i> Reading in a PVTI containing e.g. 32 pieces with 16 processors only gives me<br></i>>><i> half of the data. Reading it in with either 32 or 1 processor(s) works<br></i>>><i> correct? Is this known?<br></i>><br>>This is a known problem and I believe is in our list of things to fix.<br>><br>>-Berk<br><br>I try to visualize a 400 pieces PVTI with a 64 processors cluster and i have the same problem.<br>I would be very grateful if someone could tell me if there is a way to fix that.<br>Thank you in advance.<br><br>Best regards,<br><br>NsK <br></pre>
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