It works with a basic example:<br>1) Add a sphere source.<br>2) In "animate view", choose "Camera" and click the blue "Plus"<br>3) double click in the timeline near "Camera"<br>4) double click "path..." next to time "0"<br>
5) click ok<br>6) click ok<br>7) click "play"<br><br>the sphere rotates as I expect.<br><br>However, when I do exactly the same thing, but with step 1 replaced by opening a vtp file instead of adding a sphere source, nothing get animated at all. Sometimes when I click on the camera timeline the Time's are both nan. It doesn't seem like the camera should be attached to either of these objects, making it weird that it works in one case and not the other? Any thoughts?<br>
<br clear="all">Thanks,<br><br>David<br>
<br><br><div class="gmail_quote">On Tue, Apr 14, 2009 at 6:43 PM, Utkarsh Ayachit <span dir="ltr"><<a href="mailto:utkarsh.ayachit@kitware.com">utkarsh.ayachit@kitware.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
David,<br>
<br>
Don't use the "Animation Inspector". It is going to be deprecated in<br>
the next release. Use the "Animation View" to create animations for<br>
the camera. Another caveat, the camera animation functionality is<br>
still a bit "raw", so expect some usability issues.<br>
<br>
Utkarsh<br>
<div><div></div><div class="h5"><br>
On Tue, Apr 14, 2009 at 3:37 PM, David Doria <<a href="mailto:daviddoria@gmail.com">daviddoria@gmail.com</a>> wrote:<br>
> I want to do a "fly around" of a model. I opened the animation inspector,<br>
> and chose "selected object: Camera", and click "add keyframe". Then under<br>
> "camera position" I clicked "Create path" (Because I want to leave the focal<br>
> point at (0,0,0) ). The main paraview window disappears and a "Create<br>
> Control Points" window pops up. When I click "OK", it seg faults. Has anyone<br>
> else experienced this? / Am I doing something wrong?<br>
><br>
> Thanks!<br>
><br>
> David<br>
><br>
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