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I do know this work and I have installed it, it works well but requires a vtkImageData set as input, which does not meet my own requirements since I would like to apply it to a slice, ie a vtkPolyData set.<br>I will look at vtkEdge and eventually consider writing a LIC filter able to process any data set.<br>Best regards<br><br><hr id="stopSpelling">Date: Tue, 15 Sep 2009 09:38:16 +0200<br>From: tfroebel@gmx.de<br>To: paraview@paraview.org<br>Subject: Re: [Paraview] Fast-LIC implementation - where are we? (Fred Fred)<br><br>
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<pre class="EC_moz-signature">Dipl.-Ing. Tobias Fröbel / CFD<br><br>Lehrstuhl für Flugantriebe / Fakultät Maschinenwesen<br>TECHNISCHE UNIVERSITAET MUENCHEN<br>Boltzmannstrasse 15/Geb. 6<br>85747 Garching / Germany<br>Tel +49.89.289.16178<br>Fax +49.89.289.16166<br><a class="EC_moz-txt-link-abbreviated" href="mailto:froebel@lfa.mw.tum.de">froebel@lfa.mw.tum.de</a><br><br><br></pre>
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<pre><span class="EC_moz-txt-citetags">> </span>Hello everyone!<br><span class="EC_moz-txt-citetags">> </span><br><span class="EC_moz-txt-citetags">> </span>can someone tell me please, if there is currently some development on<br><span class="EC_moz-txt-citetags">> </span>the implementation of "LIC Algorithm" and/or "Unstructured grid volume<br><span class="EC_moz-txt-citetags">> </span>rendering"? Or do you know someone who might know this?<br><span class="EC_moz-txt-citetags">> </span><br> </pre>
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<pre>We have an implementation of the Lagrangian Eulerian Advection algorithm <br>published at IEEE Vis 2001. It produces LIC images for steady fields and <br>time-dependent LIC-like textures with spatial and temporal continuity <br>for un-steady fields.<br><br>Source code, Makefile and test routines are provided for VTK and ParaView.<br><br><a class="EC_moz-txt-link-freetext" href="http://www.cscs.ch/%7Ejfavre/Projects/vtkLEA/vtklea.htm">http://www.cscs.ch/~jfavre/Projects/vtkLEA/vtklea.htm</a><br><br>==========================================================================<br><br>Thomas Brandner; Sun Jan 9 05:53:52 EST 2000<br><br>Dear vtk users,<br><br>I`m currently working on a study project about line integral convolution<br>(LIC). <br>This is a texture-based technique for effectively displaying 2D and 3D<br>vector fields.<br><br>Has anyone managed to implement this type of filter in vtk ?<br><br>As it is to be used in VR-applications, the focus is not so much on<br>accuracy but rather on efficiency to maintain interactivity. <br><br>Thanks very much in advance for any help,<br>Thomas Brandner<br><br>==========================================================================<br><br>And as far back as Mon Dec 11 10:16:19 EST 2000, Berk said:<br><br>LIC, FLIC and spot noise are in my to-do list. I don't know when I can<br>get to them though. If someone has implementations, I will be happy to<br>incorporate them to vtk.<br><br>        Berk<br><br>"David P. Munich" wrote:<br></pre>
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<pre><span class="EC_moz-txt-citetags">> </span><br><span class="EC_moz-txt-citetags">> </span>Does anyone know of an available implementation of Line Integral<br><span class="EC_moz-txt-citetags">> </span>Convolution(LIC) in VTK?<br><span class="EC_moz-txt-citetags">> </span><br><span class="EC_moz-txt-citetags">> </span>Thanks,<br><span class="EC_moz-txt-citetags">> </span>Dave<br><span class="EC_moz-txt-citetags">> </span><br><span class="EC_moz-txt-citetags">> </span>_______________________________________________<br><span class="EC_moz-txt-citetags">> </span>This is the private VTK discussion list.<br><span class="EC_moz-txt-citetags">> </span>Please keep messages on-topic. Check the FAQ at: <a class="EC_moz-txt-link-rfc2396E" href="http://public.kitware.com/cgi-bin/vtkfaq"><http://public.kitware.com/cgi-bin/vtkfaq></a><br><span class="EC_moz-txt-citetags">> </span>Follow this link to subscribe/unsubscribe:<br><span class="EC_moz-txt-citetags">> </span><a class="EC_moz-txt-link-freetext" href="http://public.kitware.com/mailman/listinfo/vtkusers">http://public.kitware.com/mailman/listinfo/vtkusers</a><br> </pre>
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