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<TITLE>Re: [Paraview] holes in distributed polydata</TITLE>
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<FONT FACE="Calibri, Verdana, Helvetica, Arial"><SPAN STYLE='font-size:11pt'>That was not intended to be a solution, but rather a diagnostic. My guess is that there are precision errors in the rasterization when the viewport is shifted. Could you restore vtkIceTRenderManager and try the attached patch to IceT?<BR>
<BR>
-Ken<BR>
<BR>
<BR>
On 12/10/09 12:26 PM, "burlen" <<a href="burlen.loring@gmail.com">burlen.loring@gmail.com</a>> wrote:<BR>
<BR>
</SPAN></FONT><BLOCKQUOTE><FONT FACE="Calibri, Verdana, Helvetica, Arial"><SPAN STYLE='font-size:11pt'>Hi Ken,<BR>
<BR>
it seems to have solved the problems. I say that with fingers crossed, I<BR>
haven't seen holes any since your suggested changes, where before I was<BR>
seeing them quite often, popping up from time to time.<BR>
<BR>
Burlen<BR>
<BR>
Moreland, Kenneth wrote:<BR>
> Hmm. It is possible that the “floating viewport” feature of IceT could<BR>
> be causing troubles with precision. Could you try adding<BR>
><BR>
> icetDisable(ICET_FLOATING_VIEWPORT);<BR>
><BR>
><BR>
> somewhere in the vtkIceTRenderManager::UpdateIceTContext() method and<BR>
> see if the problem goes away?<BR>
><BR>
> -Ken<BR>
><BR>
><BR>
> On 12/7/09 10:11 AM, "burlen" <<a href="burlen.loring@gmail.com">burlen.loring@gmail.com</a>> wrote:<BR>
><BR>
> Hi Ken,<BR>
> For that figure you mention I turned on "surface with edges" to<BR>
> show the<BR>
> cell size better. Sorry I can see how that could be confusing. But<BR>
> just<BR>
> to clarify, there aren't actually any holes in the surface.<BR>
><BR>
> Here is another zoom in of the same area where "surface with edges" is<BR>
> off and you can see that there are no holes.<BR>
> <a href="http://nashi-submaster.ucsd.edu/movies/PV/bug-zoom.png">http://nashi-submaster.ucsd.edu/movies/PV/bug-zoom.png</a><BR>
><BR>
> Now I also have hit a case where after running through D3 I got a hole<BR>
> at the process boundary. this run had 80 processes, the surface shown<BR>
> has dimensions of 5.5 x 10 units with 1500 x 2727quads with side<BR>
> 0.0036<BR>
> units.<BR>
> <a href="http://nashi-submaster.ucsd.edu/movies/PV/bug-d3.png">http://nashi-submaster.ucsd.edu/movies/PV/bug-d3.png</a><BR>
><BR>
> I am only seeing this with the small quads and in parallel at process<BR>
> boundaries.<BR>
><BR>
> Burlen<BR>
><BR>
><BR>
> Moreland, Kenneth wrote:<BR>
> > Burlen,<BR>
> ><BR>
> > For the zoom in, you say there are no holes/lines, but in the image I<BR>
> > see a grid of lines. It looks like you have a bunch of little quads<BR>
> > with spacing in between them. Is this the case? If so, then the<BR>
> “hole”<BR>
> > artifacts you see on the bottom of the screen are probably simply<BR>
> > aliasing artifacts. They are places where the pixel happens to align<BR>
> > right where the gap is.<BR>
> ><BR>
> > I can’t think of an easy way around this (other than to modify your<BR>
> > data to remove the gaps, if that makes sense). Anti-aliasing<BR>
> > techniques such as oversampling or smoothing would probably fix the<BR>
> > problem, but they would also break the parallel rendering so they are<BR>
> > no good.<BR>
> ><BR>
> > -Ken<BR>
> ><BR>
> ><BR>
> > On 12/5/09 12:18 AM, "burlen" <<a href="burlen.loring@gmail.com">burlen.loring@gmail.com</a>> wrote:<BR>
> ><BR>
> > its ugly but I get a lot better performance by splitting the work up<BR>
> > dynamically with a small grain size. in the run shown below there are<BR>
> > only 16 processes but there are a whole lot of process boundaries.<BR>
> ><BR>
> > I was able to reproduce it on a second system today.<BR>
> ><BR>
> > these holes are pretty non-deterministic in where they show up.<BR>
> moving<BR>
> > the camera they can show up in different places. Which makes sense if<BR>
> > this is related to some parallel rendering/finite precision issue<BR>
> with<BR>
> > all those process boundaries. The small size of the quads are also a<BR>
> > factor, because I didn't ever notice it before when using larger<BR>
> > quads.<BR>
> ><BR>
> > I saved the data as a legacy file and opening it on my desktop<BR>
> > there are<BR>
> > no issues, so its definitely a parallel only issue. Also running<BR>
> > through<BR>
> > D3 seems to fix it, but the issue may still be there because with the<BR>
> > minimal number of process boundaries its much less likely to get the<BR>
> > camera in just the right position.<BR>
> ><BR>
> > Berk Geveci wrote:<BR>
> > > Ouch. That's very distributed :-) Does the problem go away when you<BR>
> > > decrease the number of partitions?<BR>
> > ><BR>
> > > On Thu, Dec 3, 2009 at 10:55 AM, burlen <<a href="burlen.loring@gmail.com">burlen.loring@gmail.com</a>><BR>
> > wrote:<BR>
> > ><BR>
> > >> I'm seeing lines where the background shows through a surface<BR>
> > polydata of<BR>
> > >> quads. When I zoom into the region to investigate the holes are<BR>
> > gone. Moving<BR>
> > >> the image around the holes appear in different places. They<BR>
> > depend on camera<BR>
> > >> position. In this surface there are 2.5E6 quads. the area is<BR>
> > 10x16 units and<BR>
> > >> the number of quads is 1250x2000. each quad has 0.008 units on a<BR>
> > side. I<BR>
> > >> hadn't seen the holes before going to this higher resolution.<BR>
> > It's likely<BR>
> > >> that the hole is near a process boundary, in my polydata filter<BR>
> > each process<BR>
> > >> adds his quads to his output polydata, in this run the quads are<BR>
> > distributed<BR>
> > >> in strips of 512 as needed.<BR>
> > >><BR>
> > >> 3 holes/lines in bottom half of the image (black background<BR>
> > shows through):<BR>
> > >> <a href="http://nashi-submaster.ucsd.edu/movies/PV/bug.png">http://nashi-submaster.ucsd.edu/movies/PV/bug.png</a><BR>
> > >><BR>
> > >> zoom in no holes/lines:<BR>
> > >> <a href="http://nashi-submaster.ucsd.edu/movies/PV/bug-zoom-2.png">http://nashi-submaster.ucsd.edu/movies/PV/bug-zoom-2.png</a><BR>
> > >><BR>
> > >> process boundaries (from process id filter):<BR>
> > >> <a href="http://nashi-submaster.ucsd.edu/movies/PV/bug-procs.png">http://nashi-submaster.ucsd.edu/movies/PV/bug-procs.png</a><BR>
> > >><BR>
> > >> Should PV be able to handle a polydata distributed like this?<BR>
> > >><BR>
> > >><BR>
> > >><BR>
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> ><BR>
> ><BR>
> > **** Kenneth Moreland<BR>
> > *** Sandia National Laboratories<BR>
> > ***********<BR>
> > *** *** *** email: <a href="kmorel@sandia.gov">kmorel@sandia.gov</a><BR>
> > ** *** ** phone: (505) 844-8919<BR>
> > *** web: <a href="http://www.cs.unm.edu/~kmorel">http://www.cs.unm.edu/~kmorel</a><BR>
> <<a href="http://www.cs.unm.edu/%7Ekmorel">http://www.cs.unm.edu/%7Ekmorel</a>> <<a href="http://www.cs.unm.edu/%7Ekmorel">http://www.cs.unm.edu/%7Ekmorel</a>><BR>
> ><BR>
><BR>
><BR>
><BR>
><BR>
><BR>
> **** Kenneth Moreland<BR>
> *** Sandia National Laboratories<BR>
> ***********<BR>
> *** *** *** email: <a href="kmorel@sandia.gov">kmorel@sandia.gov</a><BR>
> ** *** ** phone: (505) 844-8919<BR>
> *** web: <a href="http://www.cs.unm.edu/~kmorel">http://www.cs.unm.edu/~kmorel</a> <<a href="http://www.cs.unm.edu/%7Ekmorel">http://www.cs.unm.edu/%7Ekmorel</a>><BR>
><BR>
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**** Kenneth Moreland<BR>
*** Sandia National Laboratories<BR>
*********** <BR>
*** *** *** email: <a href="kmorel@sandia.gov">kmorel@sandia.gov</a><BR>
** *** ** phone: (505) 844-8919<BR>
*** web: <a href="http://www.cs.unm.edu/~kmorel">http://www.cs.unm.edu/~kmorel</a><BR>
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