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Thanks, Ken. <br>
That's good to know. I always thought Tetra and HAVS are only CPU based.<br>
And is there a way to convert my structured grid data to image data in
order to enable other accelerated rendering?<br>
<br>
Best,<br>
xunlei<br>
<br>
On 4/19/2010 5:37 PM, Moreland, Kenneth wrote:
<blockquote cite="mid:C7F2294D.1B09E%25kmorel@sandia.gov" type="cite">
<title>Re: [Paraview] Accelerated volume rendering in 3.8.0-RC1?</title>
<font face="Calibri, Verdana, Helvetica, Arial"><span
style="font-size: 11pt;">BTW, the Projected tetra and HAVS algorithms
are, and always have been, GPU hardware accelerated.<br>
<br>
-Ken<br>
<br>
<br>
On 4/19/10 6:57 AM, "David E DeMarle" <<a moz-do-not-send="true"
href="dave.demarle@kitware.com">dave.demarle@kitware.com</a>> wrote:<br>
<br>
</span></font>
<blockquote><font face="Calibri, Verdana, Helvetica, Arial"><span
style="font-size: 11pt;">The new GPU accelerated volume rendering
algorithm is only for Image Data.<br>
<br>
Your data must be unstructured, because you are seeing the<br>
unstructured grid volume rendering algorithms, which have not been<br>
updated.<br>
<br>
David E DeMarle<br>
Kitware, Inc.<br>
R&D Engineer<br>
28 Corporate Drive<br>
Clifton Park, NY 12065-8662<br>
Phone: 518-371-3971 x109<br>
<br>
<br>
<br>
On Sat, Apr 17, 2010 at 3:49 PM, Xunlei Wu <<a moz-do-not-send="true"
href="xunlei@renci.org">xunlei@renci.org</a>> wrote:<br>
> Hi Utkarsh,<br>
> I only saw<br>
> Projected tetra<br>
> HAVS<br>
> Z sweep<br>
> Bunky ray cast<br>
><br>
> I tried 3.8.0-RC1 on both below machines:<br>
> WindowsXP 32bit w/ Quadro FX570m<br>
> Window7 64bit w/ GTX285<br>
><br>
> Thanks.<br>
> x<br>
><br>
> On 4/17/2010 11:42 AM, Utkarsh Ayachit wrote:<br>
>> Yes, a new volume mapper was added rendering image data.
Simply go to<br>
>> the display tab, and in the volume mapper combo-box choose GPU.<br>
>><br>
>> Utkarsh<br>
>><br>
>> On Sat, Apr 17, 2010 at 9:07 AM, Dr. X <<a
moz-do-not-send="true" href="xunlei@renci.org">xunlei@renci.org</a>>
wrote:<br>
>><br>
>>> Hi All,<br>
>>> Do we have much improved (parallelized and/or GPU
accelerated) volume<br>
>>> rendering filter in 3.8.0-RC1?<br>
>>><br>
>>> Best,<br>
>>> xunlei<br>
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**** Kenneth Moreland<br>
*** Sandia National Laboratories<br>
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