My Experience with Mesa 7.7(?) and 7.8 was that there was some major bug where you could only set the MakeCurrent on the gl context more than once.<div><br></div><div><a href="http://paraview.org/Bug/view.php?id=10900">http://paraview.org/Bug/view.php?id=10900</a><br>
<div><br></div><div><a href="http://paraview.org/Bug/view.php?id=11163">http://paraview.org/Bug/view.php?id=11163</a></div><div><br></div><div><br><div class="gmail_quote">On Tue, Feb 15, 2011 at 4:58 PM, Fabian, Nathan <span dir="ltr"><<a href="mailto:ndfabia@sandia.gov">ndfabia@sandia.gov</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
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<font face="Calibri, Verdana, Helvetica, Arial"><span style="font-size:11pt">Yep. 7.9 works great. I’ve used 7.8.2 with 3.8.x. Is Mesa something people should expect to upgrade going to paraview 3.10?<div class="im"><br>
<br>
On 2/15/11 2:40 PM, "David Partyka" <<a href="http://david.partyka@kitware.com" target="_blank">david.partyka@kitware.com</a>> wrote:<br>
<br>
</div></span></font><blockquote><div class="im"><font face="Calibri, Verdana, Helvetica, Arial"><span style="font-size:11pt">Use an older (7.6?) or newer mesa (7.9).<br>
<br>
On Tue, Feb 15, 2011 at 4:38 PM, Fabian, Nathan <<a href="http://ndfabia@sandia.gov" target="_blank">ndfabia@sandia.gov</a>> wrote:<br>
</span></font></div><blockquote><font face="Calibri, Verdana, Helvetica, Arial"><span style="font-size:11pt"><div class="im">Hi,<br>
<br>
I've built a recent pull of the master branch against Mesa-7.8.2. I'm<br>
building pure Offscreen with no X or GL. When I try to render I get the<br>
following fatal error:<br>
<br>
main/renderbuffer.c:1924: _mesa_add_renderbuffer: Assertion `bufferName ==<br>
BUFFER_DEPTH || bufferName == BUFFER_STENCIL ||<br>
fb->Attachment[bufferName].Renderbuffer == ((void *)0)' failed.<br>
<br>
I get this in my own coprocessing app, but I also tested pvserver connected<br>
via client elsewhere and got the same error when the render started. When I<br>
build with GL both apps work fine.<br>
<br>
Any suggestions would be greatly appreciated.<br>
<br>
Thanks,<br>
Nathan.<br>
<br>
<br>
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