Sure. Here is the header for the .pvti file<br><br><VTKFile type="PImageData" version="0.1" byte_order="LittleEndian"><br> <PImageData WholeExtent="0 255 0 255 0 255" GhostLevel="0" Origin="0 0 0" Spacing="1 1 1"><br>
<PPointData Scalars="RTData"><br> <PDataArray type="Float32" Name="RTData"/><br> </PPointData><br> <Piece Extent="0 255 0 255 0 255" Source="wavelet_1scalar_0.vti"/><br>
<div id=":3n">
<Piece Extent="0 255 0 255 0 255" Source="wavelet_1scalar_1.vti"/><br> <Piece Extent="0 255 0 255 0 255" Source="wavelet_1scalar_2.vti"/><br> <Piece Extent="0 255 0 255 0 255" Source="wavelet_1scalar_3.vti"/><br>
<Piece Extent="0 255 0 255 0 255" Source="wavelet_1scalar_4.vti"/><br> <Piece Extent="0 255 0 255 0 255" Source="wavelet_1scalar_5.vti"/><br> <Piece Extent="0 255 0 255 0 255" Source="wavelet_1scalar_6.vti"/><br>
<Piece Extent="0 255 0 255 0 255" Source="wavelet_1scalar_7.vti"/><br> </PImageData><br></VTKFile><br><br><br>And here is the header for one of the .vti files. The 8 .vti files look to have the same header as below<br>
<br><VTKFile type="ImageData" version="0.1" byte_order="LittleEndian"><br> <ImageData WholeExtent="0 255 0 255 0 255" Origin="0 0 0" Spacing="1 1 1"><br>
<Piece Extent="0 255 0 255 0 255"><br> <PointData Scalars="RTData"><br> <DataArray type="Float32" Name="RTData" format="appended" RangeMin="-31.188308716" RangeMax="273.41589355" offset="0" /><br>
</PointData><br> <CellData><br> </CellData><br> </Piece><br> </ImageData><br> <AppendedData encoding="raw"><br><font color="#888888"><br>Jesus</font></div>