Hi Stephan,<br><br>There was a slight change in that we can now specify eye separation in the pvx configuration file. You can set the eye seperation as.<div><br><div><pvx></div><div><div> <Process Type="client" /></div>
<div> <Process Type="server"></div><div> <EyeSeparation Value="0.065"/></div><div> <Machine Name="Front"</div><div>.....</div><div><br></div><div>Hope this helps</div><div><br>
</div><div>Regards</div><div>-Nikhil</div><div><br></div><div><div class="gmail_quote">On Tue, Feb 14, 2012 at 8:48 AM, Stephan Rogge <span dir="ltr"><<a href="mailto:Stephan.Rogge@tu-cottbus.de">Stephan.Rogge@tu-cottbus.de</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hello (again),<br>
<br>
regarding the cave stereo issue I was able to put an debug message into the<br>
vtkCamera and noticed that EyeSeparation is an incredibly small value<br>
(1E-332).<br>
It seems that somewhere the eye separation value is lost which results in<br>
two<br>
identical projection matrix and this yields a monocular vision. That would<br>
explain why stereo is not working....<br>
<br>
@Nikhil, if I get you right, you are involved in the VR development of PV?<br>
<br>
Thanks,<br>
Stephan<br>
<br>
</blockquote></div><br></div></div></div>