Stephan,<div><br><div class="gmail_quote">On Tue, Feb 14, 2012 at 9:17 AM, Stephan Rogge <span dir="ltr"><<a href="mailto:Stephan.Rogge@tu-cottbus.de">Stephan.Rogge@tu-cottbus.de</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Hi,<br>
<br>
yeah. It does help. But honestly I do have some doubts that this is the best<br>
way to provide eye separation control. Since PVX is<br>
used only at startup this parameter is fixed and all PV scenes running with<br>
that configuration have to use it. In my case I use<br>
different scenes with different scales (cm or m). I cannot provide one eye<br>
separation for all scenes. And to use one<br>
configuration file for each scale of scenes feels very cumbersome. In my<br>
opinion the state file is a better place for that<br>
parameter.<br>
<br></blockquote><div><br></div><div>Completely agree on that one. The same argument also goes for some display setups too which can change configuration on the fly. I would eventually like to have all display and input configurations in one central place with thing configurable and changeable without bringing the system down.</div>
<div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
BTW: Is it planned to modify OffCenterProjection computation to consider the<br>
eye angle?<br>
<br></blockquote><div>@aashish? </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Best regards,<br>
Stephan<br>
<br>
Von: Nikhil Shetty [mailto:<a href="mailto:nikhil.shetty@kitware.com">nikhil.shetty@kitware.com</a>]<br>
Gesendet: Dienstag, 14. Februar 2012 14:55<br>
An: Stephan Rogge<br>
Cc: <a href="mailto:paraview@paraview.org">paraview@paraview.org</a><br>
Betreff: Re: [Paraview] Possible Bugs in CAVE mode??<br>
<div class="HOEnZb"><div class="h5"><br>
Hi Stephan,<br>
<br>
There was a slight change in that we can now specify eye separation in the<br>
pvx configuration file. You can set the eye seperation as.<br>
<br>
<pvx><br>
<Process Type="client" /><br>
<Process Type="server"><br>
<EyeSeparation Value="0.065"/><br>
<Machine Name="Front"<br>
.....<br>
<br>
Hope this helps<br>
<br>
Regards<br>
-Nikhil<br>
<br>
On Tue, Feb 14, 2012 at 8:48 AM, Stephan Rogge <<a href="mailto:Stephan.Rogge@tu-cottbus.de">Stephan.Rogge@tu-cottbus.de</a>><br>
wrote:<br>
Hello (again),<br>
<br>
regarding the cave stereo issue I was able to put an debug message into the<br>
vtkCamera and noticed that EyeSeparation is an incredibly small value<br>
(1E-332).<br>
It seems that somewhere the eye separation value is lost which results in<br>
two<br>
identical projection matrix and this yields a monocular vision. That would<br>
explain why stereo is not working....<br>
<br>
@Nikhil, if I get you right, you are involved in the VR development of PV?<br>
<br>
Thanks,<br>
Stephan<br>
<br>
<br>
</div></div></blockquote></div><br></div>