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cc'ing list<br>
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On 06/23/2012 01:38 PM, Burlen Loring wrote:
<blockquote
cite="mid:CABjnq17p0fD1gGCf+zWiLTYps81vrJC7yQ5Xe+R5DVx0URVSUA@mail.gmail.com"
type="cite">
<p>hi Utkarsh, i'm setting as follows:</p>
<p>view = GetRenderView()<br>
view.ViewSize = [width, height]<br>
</p>
<div class="gmail_quote">On Jun 23, 2012 6:35 AM, "Utkarsh
Ayachit" <<a moz-do-not-send="true"
href="mailto:utkarsh.ayachit@kitware.com">utkarsh.ayachit@kitware.com</a>>
wrote:<br type="attribution">
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt
0.8ex; border-left: 1px solid rgb(204, 204, 204);
padding-left: 1ex;">
Burlen,<br>
<br>
How are you setting the view size in your python script for
pvbatch?<br>
<br>
Utkarsh<br>
<br>
On Fri, Jun 22, 2012 at 4:27 PM, burlen <<a
moz-do-not-send="true" href="mailto:burlen.loring@gmail.com">burlen.loring@gmail.com</a>>
wrote:<br>
> Hi all,<br>
><br>
> When I'm using pvbatch the rendering gets "clipped" (see
attached images)<br>
> when I set the view size to values greater than ~1024 in
either direction.<br>
> The display supports 2560x1600, and in interactive use I
can produce the<br>
> desired resolution.<br>
><br>
> What is different when using pvbatch? Any idea what I can
do to get the same<br>
> result in pvbatch that I get interactively? and I need to
render on a single<br>
> tile so setting the magnification when I call WriteImage
doesn't work.<br>
><br>
> Thanks<br>
> Burlen<br>
><br>
><br>
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