Dear All, <br><br>I think there may be some option to check, but I can not find it. <br>I use the output of a MaskPoint filter as the source of a ParticleTracer Filter, with random sampling. <br>Problem is : MaskPoint filter output points change at every timestep. Is there a way to freeze the MaskPoint Filter during the animation ? <br>
<br>With best regards, <br><br>A.Marsan<br>