Is it useful to have a pvserver binary that supports both GLX and OSMesa? Usually an environment that requires pvserver osmesa doesn't have X11 installed, so you wouldn't want a binary with dependencies on X11.<br>
<br>Pat<br><br><div class="gmail_quote">On Fri, Oct 19, 2012 at 10:25 AM, Utkarsh Ayachit <span dir="ltr"><<a href="mailto:utkarsh.ayachit@kitware.com" target="_blank">utkarsh.ayachit@kitware.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Interesting. Although I am not sure if the mesa developers simply mean<br>
that you can build libGL and libOSMesa at the same time (which is<br>
indeed possible). But worth a try. I will test it out with the latest<br>
mesa and get back to the list. I am positive this didn't work with the<br>
7.* series.<br>
<span class="HOEnZb"><font color="#888888"><br>
Utkarsh<br>
</font></span><div class="HOEnZb"><div class="h5"><br>
On Fri, Oct 19, 2012 at 10:20 AM, Kevin H. Hobbs <<a href="mailto:hobbsk@ohio.edu">hobbsk@ohio.edu</a>> wrote:<br>
> On 10/18/2012 10:49 AM, Utkarsh Ayachit wrote:<br>
>> So we have onscreen and offscreen rendering and what type of offscreen<br>
>> rendering is used depends on whether we built with OSMesa. That was<br>
>> the case for the longest time. Now, with Mesa 7.9, Mesa folks decided<br>
>> that applications could no longer link against libOSMesa and libGL at<br>
>> the same time. That means that we can no longer support onscreen and<br>
>> offscreen with OSMesa in the same build of ParaView<br>
>> (<a href="http://paraview.org/Wiki/ParaView_And_Mesa_3D" target="_blank">http://paraview.org/Wiki/ParaView_And_Mesa_3D</a>). Of course, if someone<br>
>> has ideas on overcoming this issue, I'm all ears.<br>
><br>
><br>
> There has been some chatter on the Mesa developers list that sounds like<br>
> this may be fixed.<br>
><br>
> 1. The mesa build system underwent a _major_ overhaul.<br>
> 2. building glapi as a shared object sounds like it _might_ overcome the<br>
> mess that involved hidden/duplicate symbols, needed by both GL and OSMesa.<br>
> 3. Then there's this resolved bug:<br>
> <a href="https://bugs.freedesktop.org/show_bug.cgi?id=6980" target="_blank">https://bugs.freedesktop.org/show_bug.cgi?id=6980</a> that seems to say go<br>
> ahead "-lGL -lOSMesa"<br>
><br>
> I'll give it a try again.<br>
><br>
><br>
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