<div dir="ltr">Here is the state file and the vrplugin config file. If you need anything else please let me know. <div>By the way, Problem 1 was solved by not moving the model with the mouse before grabbing it with the Wiimote.</div>
</div><div class="gmail_extra"><br><br><div class="gmail_quote">On Thu, Mar 27, 2014 at 7:24 AM, Aashish Chaudhary <span dir="ltr"><<a href="mailto:aashish.chaudhary@kitware.com" target="_blank">aashish.chaudhary@kitware.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><br><div class="gmail_extra"><div class="gmail_quote"><div class="">On Mon, Mar 24, 2014 at 6:16 PM, Hannes Hofmann <span dir="ltr"><<a href="mailto:hannes@ualberta.ca" target="_blank">hannes@ualberta.ca</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hello Aashish,<div><br></div><div>as a temporary solution I just used a second PC as a server for the Wiimote buttons which works fine.</div>
<div><br></div><div>Another issue I ran into was that it seems the EyeTransformation matrix doesn't work at all. Model transformation is working. I ran into two problems.</div>
<div><br></div><div>I utilize the following interactions:</div><div><br></div><div>(1) Grab on Render View's model transformation matrix (Tracker: Wand, buttons from Wiimote)</div><div>- "Reset world" works fine </div>
<div>- "Rotate world" works fine</div><div>- "Translate world": I am able to translate the model, but the whole model is turning around like crazy (PROBLEM 1)</div></div></blockquote><div><br></div></div>
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That is because the model's center is not on origin. If you use transform filter and re-center it on origin then it should work fine. One of these days, we will fix this issue. </div><div class=""><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr"><div><br></div><div>(2) Track on Render View's eye transformation matrix (Tracker: head)</div>
<div>- nothing happens at all (PROBLEM 2)</div><div>- If I am utilizing "Track on Render View's model transformation matrix" the model is moving according to the movements of my head</div></div></blockquote>
<div><br></div></div><div>Can you send me your state and config files? </div><div class=""><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><br></div>
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Did I do anything wrong or is the Eye transformation matrix not working? I am using Paraview version 4.1.0-277-g1bbd3c6 (32 bit).</div></div></blockquote><div><br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr"><div><br></div><div>Thanks</div><span><font color="#888888"><div>Hannes</div></font></span></div>
</blockquote></div></div><span class="HOEnZb"><font color="#888888"><br><br clear="all"><div><br></div>-- <br>| Aashish Chaudhary <br>| R&D Engineer <br>| Kitware Inc. <br>| <a href="http://www.kitware.com" target="_blank">www.kitware.com</a>
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