ParaQ:Design: Difference between revisions

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* [[ThreadedGUI]]
* [[ThreadedGUI]]
* [[SynchronizingWidgets]] - How to keep GUI widgets synchronized with each other.
* [[SynchronizingWidgets]] - How to keep GUI widgets synchronized with each other.
* [[ParaQ:API]] - Architecture for how the GUI code interacts with the Server Manager.
* [[ParaQ:API | GUI/ServerManager API]] - Architecture for how the GUI code interacts with the Server Manager.
* [[ParaQ:Compound Filter Design | Compound Filter Design]] - Design of Compound Filters


==Scripting==
==Scripting==

Revision as of 17:26, 14 April 2006

Overview

This page serves as the formal gathering place for discussions, documentation, and doodling related to ParaQ design. It's the final resting place for documents that may appear other places in the site (for example, on the page for a meeting, if the document was presented at that meeting).

Initial Design

Applications

Compound Filters

Client / Server

GUI

Scripting

Selection

  • Selection - possible approaches to handling interactive selection of geometry.

Standards

Testing

UI Design

Undo

  • Screen Updates - a framework for handling screen updates that allows for a wide variety of update policies.
  • Undo Design - describes a framework for storing client-side and server-side state-changes that can be undone / redone.
  • Screen Update / Undo Interaction - discusses use-cases where screen updates and undo / redo operations intersect.