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| This is an overview of property linking in ParaView. | | This page moved [http://paraview.org/Wiki/Camera_and_Property_Linking here]. |
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| '''There are a few types of links.'''
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| * Camera
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| * Proxy
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| * Property
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| '''Camera Linking'''
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| * A camera link links cameras from two render modules together.
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| * A change in one, propagates to the other, and vice versa.
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| '''Proxy Linking'''
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| * Two proxies can be linked together.
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| * If a proxy have any property with the same name as the other proxy, those properties will be linked.
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| ** For example:
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| *** Two sphere sources will have all of their properties linked.
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| *** A sphere source and a cylinder source will have only Radius and Center linked.
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| *** The planes of two clip filters can be linked.
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| '''Property Linking'''
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| * Two properties of the same type can be linked.
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| ** For example:
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| *** A sphere's Phi Resolution and Theta Resolution can be linked.
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| *** A cylinder's radius and a sphere's radius can be linked.
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| *** A cylinder's radius cannot be linked with a sphere's center.
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| '''Creating links in ParaView'''
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| * Quick view links can be created by right clicking in a view and selecting "Link Views..." A popup window is presented with the ability to name the link, and cancel. The link is created when the user clicks on another view.
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| * Tools -> Manage Links... is a place to manage all types of links.
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| ** Links can be added/edited/removed.
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| ** When adding/editing a link, property or object types can be chosen. Views can be selected under the object type.
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| '''Implementation Overview'''
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| * Server Manager
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| ** vtkSMCameraLink, vtkSMPropertyLink, vtkSMProxyLink share a common vtkSMLink base class.
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| ** vtkSM*Link classes support bi-directional links, with multiple "inputs" and multiple "outputs".
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| ** If an "input" changes, the values are copied to the "outputs."
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| * GUI side
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| ** All links are bi-directional.
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| ** All links are between only two objects. In other words, the vtkSM*Link objects have two inputs and two outputs. If it were not bi-directional, it would be one input and one output.
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| ** Camera linking is called View linking.
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