Camera and Property Linking: Difference between revisions

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This is an overview of property linking in ParaView.
This page moved [http://paraview.org/Wiki/Camera_and_Property_Linking here].
 
'''There are a few types of links.'''
* Camera
* Proxy
* Property
 
'''Camera Linking'''
* A camera link links cameras from two render modules together.
* A change in one, propagates to the other, and vice versa.
 
'''Proxy Linking'''
* Two proxies can be linked together.
* If a proxy have any property with the same name as the other proxy, those properties will be linked.
** For example:
*** Two sphere sources will have all of their properties linked.
*** A sphere source and a cylinder source will have only Radius and Center linked.
*** The planes of two clip filters can be linked.
 
'''Property Linking'''
* Two properties of the same type can be linked.
** For example:
*** A sphere's Phi Resolution and Theta Resolution can be linked.
*** A cylinder's radius and a sphere's radius can be linked.
*** A cylinder's radius cannot be linked with a sphere's center.
 
'''Creating links in ParaView'''
* Quick view links can be created by right clicking in a view and selecting "Link Views..."  A popup window is presented with the ability to name the link, and cancel.  The link is created when the user clicks on another view.
* Tools -> Manage Links... is a place to manage all types of links.
** Links can be added/edited/removed.
** When adding/editing a link, property or object types can be chosen.  Views can be selected under the object type.
 
'''Implementation Overview'''
* Server Manager
** vtkSMCameraLink, vtkSMPropertyLink, vtkSMProxyLink share a common vtkSMLink base class.
** vtkSM*Link classes support bi-directional links, with multiple "inputs" and multiple "outputs".
** If an "input" changes, the values are copied to the "outputs."
* GUI side
** All links are bi-directional.
** All links are between only two objects.  In other words, the vtkSM*Link objects have two inputs and two outputs.  If it were not bi-directional, it would be one input and one output.
** Camera linking is called View linking.

Latest revision as of 15:01, 16 February 2007

This page moved here.