ParaView 3.6 Deliverables: Difference between revisions
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* Show continuous data set temporal bounds in info page | * Show continuous data set temporal bounds in info page | ||
* Plot/Probe over time, results should very in Sequence, Snap, and Real Time modes | * Plot/Probe over time, results should very in Sequence, Snap, and Real Time modes | ||
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| Animate display properties | |||
| Need to restore the ability to animate display properties (visibility, opacity, maybe actor transform). The complication is now that we have multiview there is a big UI issue in associating the display property to one (or more?) views. | |||
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| Custom filter cleanup | | Custom filter cleanup |
Revision as of 15:27, 9 April 2008
Name | Description | Owner |
---|---|---|
ParaView/Titan Chart Merger | If not already complete. | |
Tables |
| |
Multicore | Multi-core desktops are becoming commonplace. It is now reasonable for a user to invest in an 8 core desktop with several GB of memory in lieu of a visualization cluster. Unfortunately, ParaView has no good way of taking advantage of the multiple cores. | |
D4 | Time to get rolling on the next generation distributed data decomposition filter. D4 Design | |
Simplified state/scripting | Right now getting any scripting in ParaView has a high learning curve. State files are unreadable and almost completely uneditable. To do any scripting at all, you need to learn a significant chunk of Python bindings. To make this easier, ParaView should output a much more friendly way of scripting things. Either the state written out should be much simpler (show only the things that pertain to the current view) or be able to write out a very simplified Python script to get back to the state, or both. | |
Particle Support | Leverage the work from CSCS.
| |
Movie view | Add movie file readers that behave like an image reader the supports time. When viewed in a 2D image view with the time controls, ParaView becomes a simple movie viewer. | |
Temporal cleanup |
| |
Animate display properties | Need to restore the ability to animate display properties (visibility, opacity, maybe actor transform). The complication is now that we have multiview there is a big UI issue in associating the display property to one (or more?) views. | |
Custom filter cleanup |
| |
Shaders | Implementation in 2.6 is "experimental" and does not seem to be of any practical use to anyone. Utkarsh is working on new GPU pipeline stuff. Next generation should take advantage of that. |