Selection and Data Analysis
There has been much work done already on selection in ParaViewIII. Previous discussion includes Selection_Use_Cases, Selection_In_ParaQ, Selection, Selection_Implementation and Integrating_Interactive_Selection. Several improvements need to be made before the upcoming full release in order to improve useability and fully support quantitative analysis. To put it simply, we want ParaView to have intuitive selection capabilities (note the plural) and we want it to be easy to filter and/or perform quantitative analysis on the results of a selection. Previous discussion of quantitative analysis in paraview includes PGraph_Implementation, Plot_Data_Pipeline, Statistics_View, Plot_View_Management, Data_Analysis_Design and Client_Side_Delivery.
The feature wish list
pick point in space (on surface) or type coords in.
frustum selection - this was in long long ago. it uses vtkFrustumExtractor. Need to put it back in. gui interface through a tiny model drop down next to selection button to choose surface, frustum, or single point
picking by global ids, pedigree id, proc+cell/pt id we need to be able to choose a list of IDs manually we'll start by letting user pick a single point we also need to be able to manually refine the list of selected ids we might extend the element inspector to do this or Statistics_View to do this while being careful to show ranges when appropriate to avoid long lists of cells proposed updates to element inspector ids shown enter in an id (or ids) tab formating especially for frustum show ids without expanding to much
tie histogram to selection choose bars in histogram and use the output as input to a threshold filter
saving and reusing selection: when we make a selection we should be able to reuse it example 1) applying a filter to just the output of the selection example 2) changing the resolution of a source that was selected and getting more cells out should we save output of selection or input of selection? if we save the input to selection for surface selection, the results will be meaningless if the camera has been changed. the answer is probably somewhere inbetween, we will save the output of the selection operator. for surface selection - that means a list of cell ids to extract for volume selection - that means a frustum to extract both types can (theoretically) be put into a vtkSelection structure and extracted. when we play back to extract the pipeline will have inputs and the selection and be able to generate proper outputs
could expose the selection filter in the pipeline view
implementation could have one global "selection" and let user toggle its visibility we are not 100% sure we want to do it this way the selection will show up in pipeline browser any "Apply" will clear the selection
need to be able to make props unpickable in the gui somehow low level picking classes can do this, need to expose the pickable property on the gui pipeline browser - seems natural to relate this to the EYE purpose is for masking, so the existing pickable property may not be enough (as is if unpickable it is ignored entirely) for visible cell determination need a new render flag that says render me as background
data analysis many filters will produce 1D rectgrid - all of which can be plotted polydata with one vertex - example output of max concept of prefered views in XML say what output of each filter/source can and prefers to be have icons in pipeline browser that lets you choose
anchoring selection in space or to ids (plot vals at location over time or plot vals of an id over time) choice of interpolation or using nearest neighbor (probe vs pick)
label ids - want ids of points and cells to be drawn in the render window have to be careful to use global ids in parallel for piece invariance have to be careful not to clutter view with too much text - n% of pixels show id great to be able to display any particular attribute value
should be able to select blocks within a multiblock dataset
multiple selections (sub selections) (refining selections)
Implementation
Flesh out vtkSelection with the additional required selection types. ids surface ids (aka output of visiblecellselector) proc+cell/pt ids globalids or pedigreeids similar to ids frustum - bounds in 3D space point in space thresholds