Bender/Documentation/2.0/Modules/Armatures: Difference between revisions
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= Introduction and Acknowledgement= | |||
Author: Johan Andruejol, [http://www.kitware.com Kitware]<br> | Author: Johan Andruejol, [http://www.kitware.com Kitware]<br> | ||
Contributor #1: Julien Finet, [http://www.kitware.com Kitware]<br> | Contributor #1: Julien Finet, [http://www.kitware.com Kitware]<br> | ||
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Contact: Julien Finet<br> | Contact: Julien Finet<br> | ||
=Module Description= | |||
The Armatures module creates, edits and animates (poses) bone armatures using forward kinematic. | The Armatures module creates, edits and animates (poses) bone armatures using forward kinematic. | ||
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*The last panel ''Bone'' controls the properties of the currently selected bone. | *The last panel ''Bone'' controls the properties of the currently selected bone. | ||
= Use Cases = | |||
{| | {| | ||
|[[Image:Armatures-2012_10_15.png|thumb|right|280px|Armature of a skeleton]] | |[[Image:Armatures-2012_10_15.png|thumb|right|280px|Armature of a skeleton]] | ||
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= Tutorials = | |||
= Panels and their use= | |||
{| width="100%" | {| width="100%" | ||
| valign="top"| | | valign="top"| | ||
== Overall == | == Overall == | ||
| align="right"| | | align="right"| | ||
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| valign="top"| | | valign="top"| | ||
== Armature == | == Armature == | ||
| align="right"| | | align="right"| | ||
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| valign="top"| | | valign="top"| | ||
== Bones == | == Bones == | ||
| align="right"| | | align="right"| | ||
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| valign="top"| | | valign="top"| | ||
== Bone == | == Bone == | ||
| align="right"| | | align="right"| | ||
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|} | |} | ||
= Similar Modules = | |||
* Bender modules: [[Bender/Documentation/1.0/Modules/Workflow|Workflow]] | * Bender modules: [[Bender/Documentation/1.0/Modules/Workflow|Workflow]] | ||
* Slicer modules: [http://wiki.slicer.org/slicerWiki/index.php/Documentation/4.1/Modules/Annotations Annotations] | * Slicer modules: [http://wiki.slicer.org/slicerWiki/index.php/Documentation/4.1/Modules/Annotations Annotations] | ||
= References = | |||
= Information for Developers= |
Revision as of 15:17, 27 March 2013
Introduction and Acknowledgement
Author: Johan Andruejol, Kitware
Contributor #1: Julien Finet, Kitware
Acknowledgements: This work is supported by the Air Force Research Laboratories.
Contact: Julien Finet
Module Description
The Armatures module creates, edits and animates (poses) bone armatures using forward kinematic.
A bone is defined by its head (start point) and its tail (end point). Bones are organized in an armature structure that handles interaction between bones.
An armature has two modes:
- Rest mode: bones are added, edited or removed.
- Pose mode: bones are animated with forward kinematic. In this mode, the user can only rotate the bones around its head.
The module is split in three parts:
- The panel Armature controls the properties of all the bones of the armature.
- The panel Bones lists the bones hierarchy of the current armature.
- The last panel Bone controls the properties of the currently selected bone.
Use Cases
Tutorials
Panels and their use
Overall |
Armature |
Bones |
Bone |
Similar Modules
- Bender modules: Workflow
- Slicer modules: Annotations