Bender/Documentation/2.0/Modules/Armatures: Difference between revisions

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= Introduction and Acknowledgement=
==Introduction and Acknowledgement==
Author: Johan Andruejol, [http://www.kitware.com Kitware]<br>
Author: Johan Andruejol, [http://www.kitware.com Kitware]<br>
Contributor #1: Julien Finet, [http://www.kitware.com Kitware]<br>
Contributor #1: Julien Finet, [http://www.kitware.com Kitware]<br>
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Contact: Julien Finet<br>
Contact: Julien Finet<br>


=Module Description=
==Module Description==


The Armatures module creates, edits and animates (poses) bone armatures using forward kinematic.
The Armatures module creates, edits and animates (poses) bone armatures using forward kinematic.
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*The last panel ''Bone'' controls the properties of the currently selected bone.
*The last panel ''Bone'' controls the properties of the currently selected bone.


= Use Cases =
==Use Cases==
{|
{|
|[[Image:Armatures-2012_10_15.png|thumb|right|280px|Armature of a skeleton]]
|[[Image:Armatures-2012_10_15.png|thumb|right|280px|Armature of a skeleton]]
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= Tutorials =
==Tutorials==
= Panels and their use=
==Panels and their use==


{| width="100%"
{| width="100%"
| valign="top"|
| valign="top"|
== Overall ==
===Overall===


This sections describes the top part of the '''Armatures''' modules.
This sections describes the top part of the '''Armatures''' modules.
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* '''Armature''': The armature selection combobox allows to create, rename or delete any armature. The currently selected armature in this combobox will be display in the '''Bones''' view with all its bones. The checkbox next to the '''Armature''' label controls the visibility of the armature and all its bones.
* '''Armature''': The armature selection combobox allows to create, rename or delete any armature. The currently selected armature in this combobox will be display in the '''Bones''' view with all its bones. The checkbox next to the '''Armature''' label controls the visibility of the armature and all its bones.


* '''Armature Mode''':
* '''Armature Mode''': Choose the mode of the armature. An armature can be in two modes:
** '''Rest Mode''': The rest mode is the edit mode. This is were the bones can be created, removed and modified to create the full desired armature.
** '''Pose Mode''': The pose mode is the mode for forward kinematic. Once the armature created and tweaked in rest mode, this mode allows the user set the armature in a pose position by interacting with the bones.
 
* '''Reset Pose''':
* '''Reset Pose''':


| align="right"|
| align="right"|
|[[Image:BenderArmaturesPanel.png|thumb|550px|Overall armature panel]]
|[[Image:BenderArmaturesPanel.png|thumb|350px|Overall armature panel]]
|}
|}


{| width="100%"
{| width="100%"
| valign="top"|
| valign="top"|
== Armature ==
===Armature===




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{| width="100%"
{| width="100%"
| valign="top"|
| valign="top"|
== Bones ==
===Bones===




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{| width="100%"
{| width="100%"
| valign="top"|
| valign="top"|
== Bone ==
===Bone===




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|}
|}


= Similar Modules =
==Similar Modules==
* Bender modules: [[Bender/Documentation/1.0/Modules/Workflow|Workflow]]
* Bender modules: [[Bender/Documentation/1.0/Modules/Workflow|Workflow]]
* Slicer modules: [http://wiki.slicer.org/slicerWiki/index.php/Documentation/4.1/Modules/Annotations Annotations]
* Slicer modules: [http://wiki.slicer.org/slicerWiki/index.php/Documentation/4.1/Modules/Annotations Annotations]
= References =
==References==
= Information for Developers=
==Information for Developers==

Revision as of 15:56, 27 March 2013

Introduction and Acknowledgement

Author: Johan Andruejol, Kitware
Contributor #1: Julien Finet, Kitware
Acknowledgements: This work is supported by the Air Force Research Laboratories.
Contact: Julien Finet

Module Description

The Armatures module creates, edits and animates (poses) bone armatures using forward kinematic.

A bone is defined by its head (start point) and its tail (end point). Bones are organized in an armature structure that handles interaction between bones.

An armature has two modes:

  • Rest mode: bones are added, edited or removed.
  • Pose mode: bones are animated with forward kinematic. In this mode, the user can only rotate the bones around its head.

The module is split in three parts:

  • The panel Armature controls the properties of all the bones of the armature.
  • The panel Bones lists the bones hierarchy of the current armature.
  • The last panel Bone controls the properties of the currently selected bone.

Use Cases

Armature of a skeleton


Tutorials

Panels and their use

Overall

This sections describes the top part of the Armatures modules.

  • Armature: The armature selection combobox allows to create, rename or delete any armature. The currently selected armature in this combobox will be display in the Bones view with all its bones. The checkbox next to the Armature label controls the visibility of the armature and all its bones.
  • Armature Mode: Choose the mode of the armature. An armature can be in two modes:
    • Rest Mode: The rest mode is the edit mode. This is were the bones can be created, removed and modified to create the full desired armature.
    • Pose Mode: The pose mode is the mode for forward kinematic. Once the armature created and tweaked in rest mode, this mode allows the user set the armature in a pose position by interacting with the bones.
  • Reset Pose:
Overall armature panel

Armature

Overall armature panel

Bones

Overall armature panel

Bone

Overall armature panel

Similar Modules

References

Information for Developers