Bender/Documentation/2.0/Modules: Difference between revisions
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* [[Bender/Documentation/1.1/Modules/EvalWeight | Evaluate Weight]] | * [[Bender/Documentation/1.1/Modules/EvalWeight | Evaluate Weight]] | ||
: Computes armature bone weights on a surface | : Computes armature bone weights on a surface | ||
* [[Bender/Documentation/1.1/Modules/ModelQuadricClusteringDecimation | Model Quadric Clustering Decimation]] | |||
: Decimate a surface model using Quadric Clustering | |||
* [[Bender/Documentation/1.1/Modules/PoseLabelmap | Pose Labelmap]] | * [[Bender/Documentation/1.1/Modules/PoseLabelmap | Pose Labelmap]] | ||
: Transforms a volume with armature pose | : Transforms a volume with armature pose | ||
* [[Bender/Documentation/1.1/Modules/PoseSurface | Pose Surface]] | * [[Bender/Documentation/1.1/Modules/PoseSurface | Pose Surface]] | ||
: Transforms a surface with armature pose | : Transforms a surface with armature pose | ||
* [[Bender/Documentation/1.1/Modules/SampleData | Sample Data]] | |||
: Download sample data | |||
* [[Bender/Documentation/1.1/Modules/SkinModelMaker | Skin Model Maker]] | |||
: Generate skin surface model from labelmap volume | |||
* [[Bender/Documentation/1.1/Modules/VolumeSkinning | Volume Skinning]] | * [[Bender/Documentation/1.1/Modules/VolumeSkinning | Volume Skinning]] | ||
: ''Skins'' an armature into a volume | : ''Skins'' an armature into a volume |
Revision as of 04:16, 26 August 2013
Modules
- Workflow based module guiding the user step by step to re-position a labelmap volume.
- Rigs and poses an armature
- Changes a list of labels to a new label value
- Computes armature bone's weights at each voxel
- Computes armature bone weights on a surface
- Decimate a surface model using Quadric Clustering
- Transforms a volume with armature pose
- Transforms a surface with armature pose
- Download sample data
- Generate skin surface model from labelmap volume
- Skins an armature into a volume