Bender/Documentation/2.0/Modules: Difference between revisions

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* [[Bender/Documentation/1.1/Modules/EvalWeight | Evaluate Weight]]
* [[Bender/Documentation/1.1/Modules/EvalWeight | Evaluate Weight]]
: Computes armature bone weights on a surface
: Computes armature bone weights on a surface
* [[Bender/Documentation/1.1/Modules/ModelQuadricClusteringDecimation | Model Quadric Clustering Decimation]]
: Decimate a surface model using Quadric Clustering
* [[Bender/Documentation/1.1/Modules/PoseLabelmap | Pose Labelmap]]
* [[Bender/Documentation/1.1/Modules/PoseLabelmap | Pose Labelmap]]
: Transforms a volume with armature pose
: Transforms a volume with armature pose
* [[Bender/Documentation/1.1/Modules/PoseSurface | Pose Surface]]
* [[Bender/Documentation/1.1/Modules/PoseSurface | Pose Surface]]
: Transforms a surface with armature pose
: Transforms a surface with armature pose
* [[Bender/Documentation/1.1/Modules/SampleData | Sample Data]]
: Download sample data
* [[Bender/Documentation/1.1/Modules/SkinModelMaker | Skin Model Maker]]
: Generate skin surface model from labelmap volume
* [[Bender/Documentation/1.1/Modules/VolumeSkinning | Volume Skinning]]
* [[Bender/Documentation/1.1/Modules/VolumeSkinning | Volume Skinning]]
: ''Skins'' an armature into a volume
: ''Skins'' an armature into a volume

Revision as of 04:16, 26 August 2013

Modules

Workflow based module guiding the user step by step to re-position a labelmap volume.
Rigs and poses an armature
Changes a list of labels to a new label value
Computes armature bone's weights at each voxel
Computes armature bone weights on a surface
Decimate a surface model using Quadric Clustering
Transforms a volume with armature pose
Transforms a surface with armature pose
Download sample data
Generate skin surface model from labelmap volume
Skins an armature into a volume