ITK Release 4/A2D2 Projects/VideoGrabber: Difference between revisions
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=Implementation= | =Implementation= | ||
Work in progress. Follow these steps for the current state of the development (windows): | |||
# download Microsoft Windows SDK for Windows 7 and .NET Framework 3.5 SP 1 v7.0 6.1.7600.16385 2009-07-24 | |||
#* http://www.microsoft.com/downloads/en/details.aspx?FamilyID=c17ba869-9671-4330-a63e-1fd44e0e2505&displaylang=en | |||
# download Microsoft DirectX 9.0 SDK (October 2005) | |||
#* http://www.microsoft.com/downloads/en/details.aspx?FamilyId=1C8DC451-2DBE-4ECC-8C57-C52EEA50C20A&displaylang=en | |||
# Build Visual Studio solution found in C:\Program Files\Microsoft SDKs\Windows\v7.0\Samples\multimedia\directshow\baseclasses | |||
# Run Cmake and make sure you have the following setup: | |||
#* DIRECTSHOW_BASECLASSES_INCLUDE_DIR C:/Program Files/Microsoft SDKs/Windows/v7.0/Samples/multimedia/directshow/baseclasses | |||
#* DIRECTSHOW_INCLUDE_DIR C:/Program Files/Microsoft DirectX 9.0 SDK (October 2005)/Include | |||
#* DIRECTSHOW_QUARTZ_LIBRARY C:/Program Files/Microsoft SDKs/Windows/v7.0/Lib/quartz.lib | |||
#* DIRECTSHOW_STRMIIDS_LIBRARY C:/Program Files/Microsoft SDKs/Windows/v7.0/Lib/strmiids.lib | |||
#* DIRECTX_INCLUDE_DIR C:/Program Files/Microsoft DirectX 9.0 SDK (October 2005)/Include | |||
==Hardware== | ==Hardware== | ||
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#* "The Windows-version is basically a class wrapper for the DirectShow API and thus supports only devices with a WDM (Windows driver model) or an old VFW (Video for windows) compliant capture device driver. " | #* "The Windows-version is basically a class wrapper for the DirectShow API and thus supports only devices with a WDM (Windows driver model) or an old VFW (Video for windows) compliant capture device driver. " | ||
#* "The implementation for OS X uses the QuickTime SequenceGrabber-Component and has been tested with the built-in iSight, various USB-cams and DV-Cams. " | #* "The implementation for OS X uses the QuickTime SequenceGrabber-Component and has been tested with the built-in iSight, various USB-cams and DV-Cams. " | ||
#* "qedit.h and dxtrans.h are missing both in the latest versions of Microsoft DirectX SDK (June 2010) and Microsoft SDK (v7.0). avcap uses qedit.h so here's what to do to make avcap work: Install the latest Microsoft SDK (v7.0) and define an environment variable WINSDK_DIR pointing to C:\Program Files\Microsoft SDKs\Windows\v7.0. Also install DirectX SDK (August 2007) and do the same with DXSDK_DIR C:\Program Files\Microsoft DirectX SDK (August 2007). In the avcap solution under ..\avcap-0.1.9\contrib, add in "Additional include dirs, $(DXSDK_DIR)\Include and modify the other entries to have $(WINSDK_DIR)\Samples\Multimedia\DirectShow\BaseClasses and $(WINSDK_DIR)\Include" | #* "qedit.h and dxtrans.h are missing both in the latest versions of Microsoft DirectX SDK (June 2010) and Microsoft SDK (v7.0). avcap uses qedit.h so here's what to do to make avcap work: Install the latest Microsoft SDK (v7.0) and define an environment variable WINSDK_DIR pointing to C:\Program Files\Microsoft SDKs\Windows\v7.0. Also install DirectX SDK (August 2007) and do the same with DXSDK_DIR C:\Program Files\Microsoft DirectX SDK (August 2007). In the avcap solution under ..\avcap-0.1.9\contrib, add in "Additional include dirs", $(DXSDK_DIR)\Include and modify the other entries to have $(WINSDK_DIR)\Samples\Multimedia\DirectShow\BaseClasses and $(WINSDK_DIR)\Include" Now try building avcap. You may still get a warning saying: "To compile qedit.h you must install the DirectX 9 SDK, to obtain the dxtrans.h header". For more information on the issue: [http://social.msdn.microsoft.com/forums/en-US/windowssdk/thread/ed097d2c-3d68-4f48-8448-277eaaf68252/]" | ||
#* "strmbasd and strmbase are missing? Build BaseClasses.dsw located in C:\Program Files\Microsoft SDKs\Windows\v7.0\Samples\multimedia\directshow\baseclasses both in Debug and Release. Then you may place them in C:\Program Files\Microsoft SDKs\Windows\v7.0\Libs" | |||
# [http://www.hitl.washington.edu/artoolkit/download ARToolKit], (GPL License) | # [http://www.hitl.washington.edu/artoolkit/download ARToolKit], (GPL License) | ||
#* "ARToolKit\include\AR\video.h" | #* "ARToolKit\include\AR\video.h" |
Latest revision as of 19:49, 23 September 2010
Goal
The purpose of this project is to develop a generic framework for real-time video capturing in ITK.
Team
- Patrick Cheng, Georgetown University
- Sebastian Ordas, Georgetown University
Design
- This generic component will interface with different hardware devices through system media framework APIs, such as DirectShow on Windows, QuickTime on Mac, and Video4Linux on Linux
- We will carefully choose a couple of "Frame Grabber / Video Converter / Video Capture" card to support. The selection criteria are:
- Commercially available and easy to procure
- Low cost
- Cross-platform support (Windows, Mac, and Linux)
- Georgetown has Windows 7 (32bit & 64bit), Mac Snow Leopard (OSX 10.6, 64bits), and Ubuntu 10.04 (32bit & 64bit) for testing
- Support system media frameworks
- Windows Direct Show, Mac QuickTIme, and Linux V4L/V4L2
- Cover most video interface and standards
- Interfaces: Composite, S-Video, VGA, and DVI
- Standards: NTSC, PAL
Implementation
Work in progress. Follow these steps for the current state of the development (windows):
- download Microsoft Windows SDK for Windows 7 and .NET Framework 3.5 SP 1 v7.0 6.1.7600.16385 2009-07-24
- download Microsoft DirectX 9.0 SDK (October 2005)
- Build Visual Studio solution found in C:\Program Files\Microsoft SDKs\Windows\v7.0\Samples\multimedia\directshow\baseclasses
- Run Cmake and make sure you have the following setup:
- DIRECTSHOW_BASECLASSES_INCLUDE_DIR C:/Program Files/Microsoft SDKs/Windows/v7.0/Samples/multimedia/directshow/baseclasses
- DIRECTSHOW_INCLUDE_DIR C:/Program Files/Microsoft DirectX 9.0 SDK (October 2005)/Include
- DIRECTSHOW_QUARTZ_LIBRARY C:/Program Files/Microsoft SDKs/Windows/v7.0/Lib/quartz.lib
- DIRECTSHOW_STRMIIDS_LIBRARY C:/Program Files/Microsoft SDKs/Windows/v7.0/Lib/strmiids.lib
- DIRECTX_INCLUDE_DIR C:/Program Files/Microsoft DirectX 9.0 SDK (October 2005)/Include
Hardware
Comparison Chart
Last update: July 16, 2010 | Epiphan VGA2USB frame grabber | EasyCap USB 2.0 video capture adapter | Imaging Source, DFG/USB-It video converter | Imaging Source, DFG/1394-1e video converter |
Pictures | Figure 2A |
Figure 2B |
Figure 2C |
Figure 2D |
Cost | $299 | <$10 | $190 | $330 |
Vendor link | Epiphan | Amazon | Imaging Source | Imaging Source |
Interface | ||||
Input | VGA (DVI with DVI-to-VGA adapter) | Composite + S-Video | Composite + S-Video | Composite X2 + S-Video |
Output | USB | USB | USB | IEEE 1394 / Firewire |
Platform Support (Driver & SDK) | ||||
Windows | YES Driver SDK |
YES Comes with driver CD For Windows 7, referring to this Youtube Video (hacked version) |
YES Driver, App, and SDK |
YES Driver, App, and SDK |
Mac OSX | YES Driver V3.24.8 WhackedTV - App & Sample Code |
YES 1. EasyCap Viewer, open source driver & app (GPL/BSD License) 2 . VideoGlide, commercial driver ($30) |
NO | YES QuickTime driver from ASC, commercial software ($50) |
Linux | YES Pre-compiled drivers SDK |
YES Non-official open source drivers (GNU License) |
NO | YES 1. V4L2 driver on sourceforge, (GPL License) 2 unicap, (GPL License) |
Media Framework Compatibility | ||||
Direct Show | YES Tested with VLC Capture SDK includes DirectShow integration |
YES Tested with VLC Capture |
[MAYBE] Test failed with VLC Capture |
[MAYBE], Not tested Quote,"The Imaging Source offers the driver IC WDM V2F for Windows® 2000 and XP that supports all parameters of the Video-to-FireWire converter. Following Microsofts® specification, it is a WDM Stream Class driver." |
Quick Time | YES Tested with WhackedTV using Sequence Grabber |
[MAYBE] Video capture works with EasyCap Viewer Looks like EasyCapViewer is using QTKit |
??? Not tested |
[MAYBE], Not tested QuickTime driver from ASC, commercial software ($50) |
V4L/V4L2 | [YES] Not tested Driver supports V4L |
[YES] Not tested Driver includes VLC testing program, which uses V4L2 |
??? Not tested |
[MAYBE], Not tested V4L2 driver on sourceforge, (GPL License) |
Summary Notes
- Epiphan VGA2USB (Figure 2A)
- Pros
- Good cross-platform support and supports all media framework
- SDK freely available on all platforms
- Well established company and good support
- VGA/DVI connections are widely used in modern monitors
- Cons
- High-end model can be pricey
- Pros
- EasyCap DC 60 (Figure 2B)
- Pros
- Cheap!!
- Wide user base, mostly gamers who use it to capture game video
- Cross-platform support (with user developed drivers)
- Looks like it should support all media framework
- Cons
- Official support = zero
- No SDKs, official driver only available for Windows
- Pros
- Imaging Source, DFG/USB2-It (Figure 2C)
- Pros
- Cons
- No driver for Mac and Linux
- Pros
- Imaging Source, DFG/1394-1e (Figure 2D)
- Pros
- Compare to the USB model, it does have third-party driver for Mac and Linux, and they are suppose to be compatible with media frameworks
- Cons
- Pros
Georgetown Resource
Video Grabbers
- VGA2USB
- EasyCap DC60
- DFG/USB2-It
Development & testing environment
- Windows 7 32bit & 64bit, Visual Studio 2008/1010,
- MacBook Pro, Snow Leopard 64bit (Mac OSX 10.6), XCode 3.2
- Ubuntu 10.04, GCC 4.3
Video source for testing
- Desktop computer with a GeForce 7300 graphics card
- Graphics card output include: S-Video, DVI, and VGA
- Supports multiple TV-out standards, including NTSC & PAL
Software
Media Framework
Windows:
- Direct Show
Mac OSX:
- Sequence Grabber (old)
- QtKit Capture (New in Quick Time 7, backward compatible with Sequence Grabber)
Linux:
- V4L is the original video capture/overlay API of the linux kernel. It appeared late the 2.1.x development cycle in the linux kernel.
- V4L2 is the second generation of the video4linux API which fixes a number of design bugs of the first version. It was integrated into the standard kernel in 2.5.x.
Related Implementations
Windows
- videoInput Library (No License)
Mac OSX
Linux
Cross Platform
- avcap, (GPL License)
- "The avcap-library supports Video4Linux-Devices, Video4Linux2-Devices and AV/C-Devices (e.g. DV-Cams)"
- "The Windows-version is basically a class wrapper for the DirectShow API and thus supports only devices with a WDM (Windows driver model) or an old VFW (Video for windows) compliant capture device driver. "
- "The implementation for OS X uses the QuickTime SequenceGrabber-Component and has been tested with the built-in iSight, various USB-cams and DV-Cams. "
- "qedit.h and dxtrans.h are missing both in the latest versions of Microsoft DirectX SDK (June 2010) and Microsoft SDK (v7.0). avcap uses qedit.h so here's what to do to make avcap work: Install the latest Microsoft SDK (v7.0) and define an environment variable WINSDK_DIR pointing to C:\Program Files\Microsoft SDKs\Windows\v7.0. Also install DirectX SDK (August 2007) and do the same with DXSDK_DIR C:\Program Files\Microsoft DirectX SDK (August 2007). In the avcap solution under ..\avcap-0.1.9\contrib, add in "Additional include dirs", $(DXSDK_DIR)\Include and modify the other entries to have $(WINSDK_DIR)\Samples\Multimedia\DirectShow\BaseClasses and $(WINSDK_DIR)\Include" Now try building avcap. You may still get a warning saying: "To compile qedit.h you must install the DirectX 9 SDK, to obtain the dxtrans.h header". For more information on the issue: [1]"
- "strmbasd and strmbase are missing? Build BaseClasses.dsw located in C:\Program Files\Microsoft SDKs\Windows\v7.0\Samples\multimedia\directshow\baseclasses both in Debug and Release. Then you may place them in C:\Program Files\Microsoft SDKs\Windows\v7.0\Libs"
- ARToolKit, (GPL License)
- "ARToolKit\include\AR\video.h"
- "Windows: with Microsoft DirectShow (VFW obsolete)."
- "Linux: with Video4Linux library, GStreamer, IEEE1394 camera library and DV camera library."
- "Macintosh: with QuickTime."
- "SGI: with VL."
- VideoGrabber in openFrameworks, (MIT License)
- "ofx-dev\libs\openFrameworks\video\ofVideoGrabber.h"
- "The ofVideoGrabber class wraps quicktime's sequence grabbing component to provide low level access to live cameras. On windows it now uses the directshow based videoInput library which offers mainy performance advantages over quicktime and does not require quicktime or WinVDig to be installed. A #define in ofConstants.h allows you to choose whether to use quicktime or directshow (default) for windows. In linux it uses by default unicap, although you can change to v4l through a #define in ofConstants in case some v4l device doesn't work properly with unicap."
- phonon in Qt 4.4 and later , (LGPL License)
- "Qt\src\plugins\phonon"
- Using DirectShow 9, gstreamer, and QuickTime 7 in Qt 4.6
- VLC Capture, (GPL License)
- "vlc-1.1.0\modules\access"
- VLC supported input media and format (http://www.videolan.org/vlc/features.html)
- Supports DirectShow, V4L/V4L2, and iSight (internal only)
- OpenCV, Camera Compatibility, (BSD License)
- "opencv\src\highgui\cvcap_xxx"
Reference Code
Progress Report
- A2D2_VideoGrabber_07_2010
- A2D2_VideoGrabber_08_2010
- A2D2_VideoGrabber_09_2010
- A2D2_VideoGrabber_10_2010
- A2D2_VideoGrabber_11_2010
- A2D2_VideoGrabber_12_2010
- A2D2_VideoGrabber_01_2011
- A2D2_VideoGrabber_02_2011
- A2D2_VideoGrabber_03_2011
- A2D2_VideoGrabber_04_2011
- A2D2_VideoGrabber_05_2011
- A2D2_VideoGrabber_06_2011