Bender/Documentation/2.0/Modules: Difference between revisions
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== Modules == | == Modules == | ||
* [[Bender/Documentation/ | * [[Bender/Documentation/2.0/Modules/FEMWorkflow | Bender Workflow (FEM)]] | ||
: Workflow based module guiding the user step by step to re-position a labelmap volume using Finite Element Method (FEM) | |||
* [[Bender/Documentation/2.0/Modules/SimpleWorkflow | Bender Workflow (simple)]] | |||
: Workflow based module guiding the user step by step to re-position a labelmap volume. | : Workflow based module guiding the user step by step to re-position a labelmap volume. | ||
* [[Bender/Documentation/ | * [[Bender/Documentation/2.0/Modules/Armatures | Armatures]] | ||
: ''Rigs'' and ''poses'' an armature | : ''Rigs'' and ''poses'' an armature | ||
* [[Bender/Documentation/ | * [[Bender/Documentation/2.0/Modules/ChangeLabel | Change Label]] | ||
: Changes a list of labels to a new label value | : Changes a list of labels to a new label value | ||
* [[Bender/Documentation/ | * [[Bender/Documentation/2.0/Modules/ComputeArmatureWeight | Compute Armature Weight]] | ||
: Computes armature bone's weights at each voxel | : Computes armature bone's weights at each voxel | ||
* [[Bender/Documentation/ | * [[Bender/Documentation/2.0/Modules/CreateTetrahedralMesh | Create Tetrahedral Mesh]] | ||
: Generate a multimaterial tetrahedral mesh out of a labelmap volume. | |||
* [[Bender/Documentation/2.0/Modules/EvalWeight | Evaluate Weight]] | |||
: Computes armature bone weights on a surface | : Computes armature bone weights on a surface | ||
* [[Bender/Documentation/ | * [[Bender/Documentation/2.0/Modules/LabelStatistics | Label Statistics]] | ||
: Calculate statistics for each different label in a labelmap volume | |||
* [[Bender/Documentation/2.0/Modules/MaterialPropertiesReader | Material Properties Reader]] | |||
: Apply material properties to a mesh | |||
* [[Bender/Documentation/2.0/Modules/ModelQuadricClusteringDecimation | Model Quadric Clustering Decimation]] | |||
: Decimate a surface model using Quadric Clustering | |||
* [[Bender/Documentation/2.0/Modules/PadImage | Pad Image]] | |||
: Increase size of a volume by adding borders | |||
* [[Bender/Documentation/2.0/Modules/PoseLabelmap | Pose Labelmap]] | |||
: Transforms a volume with armature pose | : Transforms a volume with armature pose | ||
* [[Bender/Documentation/ | * [[Bender/Documentation/2.0/Modules/PoseSurface | Pose Surface]] | ||
: Transforms a surface with armature pose | : Transforms a surface with armature pose | ||
* [[Bender/Documentation/ | * [[Bender/Documentation/2.0/Modules/SampleData | Sample Data]] | ||
: Download data that can be used with Bender | |||
* [[Bender/Documentation/2.0/Modules/SimulatePose | Simulate Pose]] | |||
: Transforms a multmaterial tetrahedral mesh with armature pose | |||
* [[Bender/Documentation/2.0/Modules/SkinModelMaker | Skin Model Maker]] | |||
: Generate skin surface model from labelmap volume | |||
* [[Bender/Documentation/2.0/Modules/VolumeMaterialExtractor | Volume Material Extractor]] | |||
: 'Extract a specified material from a labelmap volume | |||
* [[Bender/Documentation/2.0/Modules/VolumeSkinning | Volume Skinning]] | |||
: ''Skins'' an armature into a volume | : ''Skins'' an armature into a volume | ||
* [[Bender/Documentation/2.0/Modules/VotingResample | Voting Resample]] | |||
: Change the spacing of a labelmap volume using a voting scheme |
Latest revision as of 00:18, 15 March 2014
Modules
- Workflow based module guiding the user step by step to re-position a labelmap volume using Finite Element Method (FEM)
- Workflow based module guiding the user step by step to re-position a labelmap volume.
- Rigs and poses an armature
- Changes a list of labels to a new label value
- Computes armature bone's weights at each voxel
- Generate a multimaterial tetrahedral mesh out of a labelmap volume.
- Computes armature bone weights on a surface
- Calculate statistics for each different label in a labelmap volume
- Apply material properties to a mesh
- Decimate a surface model using Quadric Clustering
- Increase size of a volume by adding borders
- Transforms a volume with armature pose
- Transforms a surface with armature pose
- Download data that can be used with Bender
- Transforms a multmaterial tetrahedral mesh with armature pose
- Generate skin surface model from labelmap volume
- 'Extract a specified material from a labelmap volume
- Skins an armature into a volume
- Change the spacing of a labelmap volume using a voting scheme