Bender/Documentation/2.0/Modules/Armatures: Difference between revisions
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===Armature=== | ===Armature=== | ||
This sections describes the '''Armature''' part of the modules. | |||
* '''Armature Display''': Change the representation of all the bones of the current Armature. Three representations available are Octohedron, Cylinder and Line. In case of the Octhohedron representation (default), the bone's head is always on the side of the small pyramid. For both the Cylinder and Octohedron representations, their diameter is proportionnal to the bone's length. [[Image:BenderArmaturesPanel_Representation.png|thumb|150px|Armature representations side to side]] | |||
** '''Representation''': | |||
** '''Color''': | |||
** '''Bone Opacity''': | |||
** '''X-Ray mode''': | |||
** '''Advanced''': | |||
* '''Envelopes''': Choose the mode of the armature. An armature can be in two modes: | |||
| align="right"| | | align="right"| |
Revision as of 18:36, 12 April 2013
Introduction and Acknowledgement
Author: Johan Andruejol, Kitware
Contributor #1: Julien Finet, Kitware
Acknowledgements: This work is supported by the Air Force Research Laboratories.
Contact: Julien Finet
Module Description
The Armatures module creates, edits and animates (poses) bone armatures using forward kinematic.
A bone is defined by its head (start point) and its tail (end point). Bones are organized in an armature structure that handles interaction between bones.
An armature has two modes:
- Rest mode: bones are added, edited or removed.
- Pose mode: bones are animated with forward kinematic. In this mode, the user can only rotate the bones around their head.
The module is split in three parts:
- The panel Armature controls the properties of all the bones of the armature.
- The panel Bones lists the bones hierarchy of the current armature.
- The last panel Bone controls the properties of the currently selected bone.
Use Cases
Tutorials
Panels and their use
OverallThis sections describes the top part of the Armatures modules.
|
ArmatureThis sections describes the Armature part of the modules.
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Bones |
Bone |
Similar Modules
- Bender modules: Workflow
- Slicer modules: Annotations
References
Skeletal animation: http://en.wikipedia.org/wiki/Skeletal_animation