Bender/Documentation/1.1/Modules/Armatures: Difference between revisions
From KitwarePublic
< Bender | Documentation | 1.1/Modules
Jump to navigationJump to search
Line 62: | Line 62: | ||
| align="right"| | | align="right"| | ||
|[[Image:BenderArmaturesPanel_BonesSection.png|thumb|300px| | |[[Image:BenderArmaturesPanel_BonesSection.png|thumb|300px|Bones section]] | ||
|} | |} | ||
Revision as of 15:04, 11 April 2013
Introduction and Acknowledgement
Author: Johan Andruejol, Kitware
Contributor #1: Julien Finet, Kitware
Acknowledgements: This work is supported by the Air Force Research Laboratories.
Contact: Julien Finet
Module Description
The Armatures module creates, edits and animates (poses) bone armatures using forward kinematic.
A bone is defined by its head (start point) and its tail (end point). Bones are organized in an armature structure that handles interaction between bones.
An armature has two modes:
- Rest mode: bones are added, edited or removed.
- Pose mode: bones are animated with forward kinematic. In this mode, the user can only rotate the bones around its head.
The module is split in three parts:
- The panel Armature controls the properties of all the bones of the armature.
- The panel Bones lists the bones hierarchy of the current armature.
- The last panel Bone controls the properties of the currently selected bone.
Use Cases
Tutorials
Panels and their use
OverallThis sections describes the top part of the Armatures modules.
|
Armature |
Bones |
Bone |
Similar Modules
- Bender modules: Workflow
- Slicer modules: Annotations
References
Skeletal animation: http://en.wikipedia.org/wiki/Skeletal_animation