User talk:Sylvain
crontab on MacOS
- Example
crontab -e 00 20 * * * ctest -S myScript.cmake > myScript.log 2>&1
- Problem:
When I create a cronjob with
crontab -e
I get the error message:
crontab: temp file must be edited in place
- Solution:
Use the 'nobackup' option in VI:
:set nobackup :set nowritebackup
crontab: installing new crontab
Install X11 on MacOS
To install ParaView-2.4.4, you need to install X11.
- Insert 'Mac OS X Install Disc 1'
- Scroll down to 'Optional Installs'
- Click 'Continue', 'Continue', 'Accept'
- Select 'Applications', click on the arrow in front of Applications
- Select 'X11'
- Click 'Upgrade', enter your password, click 'Ok'
Setup CMake for ICC
To configure a project to use the Intel compiler icc, set CC and CXX *before* you run cmake. Type is the terminal:
CFLAGS= CXXFLAGS= CC=/opt/intel_cc_81/bin/icc CXX=/opt/intel_cc_81/bin/icpc
Then run cmake or ccmake.
Headers for Cross-platform Projects
#include <stdio.h> // for sscanf
Install Qt OpenSource for VCExpress (VS2005)
- Install VCExpress AND Platform SDK
http://msdn.microsoft.com/vstudio/express/visualc/download/
- Using Windows Unzip, extract qt-win-opensource-src-4.2.2.zip and acs-4.2.2-patch1.zip to c:/qt/qt-win-opensource-src-4.2.2
http://www.paraview.org/Wiki/Obtaining_GPL'ed_Qt_for_Windows
- Edit C:\Program Files\Microsoft Visual Studio 8\Common7\Tools\vsvars32.bat
- Add path to Platform SDK bin, include and lib:
C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Bin C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib
- Launch Cygwin.exe, and apply the following patch
patch -p1 -i qtwin_patch\msvc_bcc32_42.patch
- Launch Start > All Programs > Visual C++ Express Edition > Visual Studio Tools > Visual Studio 2005 Command Prompt
- cd ..; cd qt; cd qt-win-opensource-src-4.2.2
- Configure Qt and answer yes to all questions
qconfigure.bat msvc2005
- Configure ParaView3 using CMake; Compile using MSVC2005
Install Qt OpenSource for Mac
- Build for Debug
cp -r qt-mac-opensource-4.2.2 ~/qt-4.2.2-debug cd ~/qt-4.2.2-debug ./configure -debug -prefix /usr/local/qt-4.2.2-debug yes make sudo make install
- Build for Release
cp -r qt-mac-opensource-4.2.2 ~/qt-4.2.2-release cd ~/qt-4.2.2-release ./configure -prefix /usr/local/qt-4.2.2-release yes make sudo make install
Change shell in Debian
chsh type your password logout and login again. set up the .zshrc file. in your .zshrc, add: CXX=/usr/bin/g++ CC=/usr/bin/gcc
Associate hostname with IP address for SSH
- Dynamic way:
Add in /etc/dhcp3/dhclient.conf
send host-name "<your_host_name>";
- Static way: (not as good)
Add IP address and hostname in /etc/hosts (Linux) or C:/WINDOWS/system32/drivers/etc/hosts (Cygwin):
102.54.94.97 rhino.acme.com # source server 38.25.63.10 x.acme.com # x client host
- On Debian, install openssh-server
SSH without password
Add to .ssh/config
Host <remote_host_name> User <your_user_name_on_remote_host>
Debian Setup
Check http://wiki.debian.org/
boot: expert Primary network interface: eth0: ADMtek NC100 Network Everywhere Fast Ethernet 10/100 DHCP single partition Install the kernel linux-image-2.6-686 Debian mirror: France - fr.debian.org Use non-free software Choose software to install: Desktop environment Web server SQL server (forgot to do that one!) Standard system
If you install Debian in standard mode, add edit
/etc/apt/sources.list http://ftp.fr.debian.org/debian lenny main contrib non-free deb
BuGLe setup on Debian
- Install NVIDIA drivers: http://wiki.debian.org/NvidiaGraphicsDrivers
- Install packages libgtkglext1-dev and nvidia-glx-dev
mkdir ~/.bugle cp ~/bugle-0.0.20070217/doc/examples/filters ~/.bugle
Run bugle:
BUGLE_CHAIN=trace LD_PRELOAD=/usr/local/lib/libbugle.so glxgears
Look at /tmp/bugle.log
Debugger from command line and debugger with GUI:
gldb glxgears gldb-gui glxgears
VI setup
Install package vi-gtk Edit your ~/.vimrc
colorscheme torte
Create a plugin directory if it does not exist:
mkdir ~/.vim mkdir ~/.vim/plugin
Download the a.vim into the plugin directory
http://www.vim.org/scripts/script.php?script_id=31
Restart gvim.
VI Convert tabs to spaces (copied from http://www.gammon.com.au/smaug/vi.htm)
Type a VI command using ':set'
Set tabs to every 2 characters :set ts=2 Convert tabs to spaces in future :set et Do not expand tabs :set noet Fix existing tabs (convert to spaces) :%retab Show tabs visually, and end-of-lines :set list Do not show tabs and end-of-lines :set nolist
Or add those commands to your ~/.vimrc
set textwidth=78 "wrap lines longer than this length set tabstop=2 "tabs stops every 2 characters set shiftwidth=2 "size of a tab set expandtab "tabs to spaces
Building CMake on Debian
Install curses
apt-get install curses5-dev
Debian package for dos2unix
apt-get install tofrodos
Build VTK for Release
To create an executable that contains all the libraries, so you don't need to ship the dlls with it: CMake options:
Build Static Replace /MD with /MT
VC Express options:
Build Release
Mount on Linux using Samba
1. Create mount points .
mkdir /mnt/nas2 /mnt/ruwenda /mnt/nas3
2. add the following lines to your /etc/fstab file :
//kitwarenas2/Share /mnt/nas2 smbfs defaults,guest,rw 0 0 //ruwenda/E /mnt/ruwenda smbfs defaults,guest,rw 0 0 //kitwarenas3:/Share /mnt/nas3 nfs rw,user,exec,noauto 0 0
3. Mount each of them as
mount /mnt/nas2
Restore Wiki page
History > Compare versions > Undo > Save page
Build VTK with Offscreen Rendering on Linux
OSMesa (Off Screen Mesa) is a library that does rendering and does not need a graphics context. You can use it on a server that does not have a graphics card or any graphics capability. To use VTK with OffScreen Rendering on Linux, you need to compile VTK with the OSMesa option on.
Configure VTK using CMake. Hit 't' for Advanced Options Turn VTK_OPENGL_HAS_OSMESA ON Hit 'c' to configure again. Set path to include dir and library: OSMESA_INCLUDE_DIR OSMESA_LIBRARY Turn VTK_USE_OFFSCREEN ON if you want offscreen by default.
If you built Mesa from source and link to it, your dependencies should be ok. If you installed the OSMesa packages for Debian and did not build VTK from scratch, your dependencies might be messed up. Then once you have configured your CMakeLists.txt, check that this CMakeLists.txt variable is set to zero, and then type make:
VTK_USE_GLX_GET_PROC_ADDRESS_ARB:INTERNAL=0
On Debian, I installed:
libosmesa6 libosmesa6-dev
To check if Mesa was installed correctly, you can type in a terminal:
$ glxinfo | grep renderer OpenGL renderer string: Mesa X11
It should return the line above. In case you get the Nvidia drivers for example, then Mesa was not installed correctly. To get info about OpenGL libraries used by a VTK 6.0 build, you can use the test LoadOpenGLExtensions.
When you run your VTK code with Mesa, you can turn offscreen rendering on in your application:
RenderWindow->OffScreenRenderingOn();
and no render window will pop up.
To generate screenshots, use:
vtkWindowToImageFilter.
Install Nvidia drivers for Debian Testing 2.6.21
apt-get install gcc linux-libc-dev x-dev libxt-dev mesa-utils
The Linux Nvidia drivers from www.nvidia.com *fails* for Debian Testing 2.6.21: NVIDIA-Linux-x86-100.14.11-pkg1.run I got ERROR: Unable to build the NVIDIA kernel module. Then I follow this: http://grizach.sc18.info/nvpatch/
apt-get install libc-dev linux-headers-$(uname -r) CTRL-ALT-F1 login: root killall gdm sh ./NVIDIA-Linux-x86-100.14.11-pkg1.run -k $(uname -r) Please read the following LICENSE... Accept No precompiled kernel...? Yes No matching precompiled kernel...? Yes
glxinfo and glxgears packages
apt-get install mesa-utils
Change runlevel on Debian
My system has to start on runlevel 3.
vim /etc/inittab # The default runlevel id:3:initdefault: