[Paraview-developers] Interacting with our data and an HTC Vive
Nikhil Shetty
nikhil.j.shetty at gmail.com
Fri May 19 16:05:07 EDT 2017
Hi Ken,
Please let me know if you would like contributions to the work you mention
to improve widgets and interactions with OpenVR/VTK/PV. If you could point
me to the branch on GitLab then I can take a play with it, give feedback
and contribute.
Regards
Nikhil
On Fri, May 19, 2017 at 1:43 PM, Ken Martin <ken.martin at kitware.com> wrote:
> Both of those options sound fairly challenging unless you have worked with
> VTK a lot. I do believe there have been some experiments integrating
> ParaView to Unity or Unreal. There is some effort going on right now to
> improve widgets and interaction in OpenVR/VTK/PV as well but I wouldn't
> subject someone to that unless they had a lot of VTK dev experience as it
> can get into the guts of VTK fairly quickly.
>
>
>
> On Thu, May 11, 2017 at 7:45 AM, David Tuckey <david.tuckey at eleves.ec-
> nantes.fr> wrote:
>
>> Hello,
>>
>> I am currently working on scientific visualisation in virtual reality
>> and am looking for ways to enhance the Paraview capabilities in this
>> domain. I am using for my current tests a HTC Vive, but I am considering
>> using a zSpace or a workbench in further works. The first goal is to be
>> able to grab a plane and move it around in the virtual world to do live
>> clipping of the objects, or move around a point to display live the
>> streamlines at its location.
>>
>> A problem I am facing is that when objects in the scene are at the same
>> location, I am never sure which one I will grab. Also while doing tests
>> on VTK with OpenVR enabled, I could move around the representation of a
>> basic vtkPlaneWidget without any effect on the position of it's bouding
>> points or normal vector.
>>
>> I have two solutions in mind.
>>
>> 1) The first solution is to modify ParaView's (and so VTK's) OpenVR
>> scripts to allow better interaction and live pipeline modification. I am
>> new to VTK/ParaView source code, but I guess that would mean modifying
>> the vtkOpenVRRenderWindowInteractor, the vtkRenderWindowInteractor3D and
>> a few other interaction classes. Developping ParaView's built in OpenVR
>> solution may reveal itself difficult for specific interaction tasks. Do
>> you have any idea of where I should start from ?
>>
>> 2) The second solution would be to transfer the geometries after each
>> modification to another software (such as a Unity pre-built scene), do
>> the interaction in this software, and send back to ParaView the
>> modification instructions. I thought I could archive this by using
>> sockets in a Python script. Developping a new application on Unity
>> allows easier interaction and the use on different hardware, but adds a
>> new communication steps that could slow down the process. Do you have
>> any advice about that ?
>>
>> I am not sure which one of the two solutions is the best.
>>
>> Thank you for any help.
>>
>>
>> David Tuckey
>> Student at Ecole Centrale de Nantes
>>
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>
>
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> Ken Martin PhD
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> Kitware Inc.
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- Nikhil
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