[Paraview] Fast-LIC implementation - where are we? (Fred Fred)
Tobias Froebel
tfroebel at gmx.de
Tue Sep 15 03:38:16 EDT 2009
Dipl.-Ing. Tobias Fröbel / CFD
Lehrstuhl für Flugantriebe / Fakultät Maschinenwesen
TECHNISCHE UNIVERSITAET MUENCHEN
Boltzmannstrasse 15/Geb. 6
85747 Garching / Germany
Tel +49.89.289.16178
Fax +49.89.289.16166
froebel at lfa.mw.tum.de
> > Hello everyone!
> >
> > can someone tell me please, if there is currently some development on
> > the implementation of "LIC Algorithm" and/or "Unstructured grid volume
> > rendering"? Or do you know someone who might know this?
> >
>
We have an implementation of the Lagrangian Eulerian Advection algorithm
published at IEEE Vis 2001. It produces LIC images for steady fields and
time-dependent LIC-like textures with spatial and temporal continuity
for un-steady fields.
Source code, Makefile and test routines are provided for VTK and ParaView.
http://www.cscs.ch/~jfavre/Projects/vtkLEA/vtklea.htm
==========================================================================
Thomas Brandner; Sun Jan 9 05:53:52 EST 2000
Dear vtk users,
I`m currently working on a study project about line integral convolution
(LIC).
This is a texture-based technique for effectively displaying 2D and 3D
vector fields.
Has anyone managed to implement this type of filter in vtk ?
As it is to be used in VR-applications, the focus is not so much on
accuracy but rather on efficiency to maintain interactivity.
Thanks very much in advance for any help,
Thomas Brandner
==========================================================================
And as far back as Mon Dec 11 10:16:19 EST 2000, Berk said:
LIC, FLIC and spot noise are in my to-do list. I don't know when I can
get to them though. If someone has implementations, I will be happy to
incorporate them to vtk.
Berk
"David P. Munich" wrote:
> >
> > Does anyone know of an available implementation of Line Integral
> > Convolution(LIC) in VTK?
> >
> > Thanks,
> > Dave
> >
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