[Paraview] Orbiting camera
Moreland, Kenneth
kmorel at sandia.gov
Thu Aug 5 18:25:04 EDT 2010
I agree that this is stupid behavior and should be considered a bug. To demonstrate more specifically, do the following:
1. Create a Superquadric source. Apply.
2. Click the +Y camera view button.
3. Open the Animation View.
4. Create a Camera Orbit track. Accept the default values.
5. Play the animation.
Notice that the animation begins and ends with the camera facing down the X axis rather than the Y axis where we initiated the orbit track. It is logical to expect the animation to begin and end at the camera position at the time of creating the track.
Should I add a bug?
-Ken
On 8/5/10 2:54 PM, "David Doria" <daviddoria at gmail.com> wrote:
On Tue, Jun 22, 2010 at 7:38 PM, David Doria <daviddoria at gmail.com> wrote:
> When I add a camera (orbit) to the animation view, it seems to pick an
> orientation (not the current view) and then orbits around and returns
> to the same point. Is there a way to make it start the orbit at the
> current view?
>
> Thanks,
>
> David
>
Any thoughts on this?
Thanks,
David
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**** Kenneth Moreland
*** Sandia National Laboratories
***********
*** *** *** email: kmorel at sandia.gov
** *** ** phone: (505) 844-8919
*** web: http://www.cs.unm.edu/~kmorel
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