[Paraview] GPU & SurfaceLIC

Aashish Chaudhary aashish.chaudhary at kitware.com
Thu Aug 26 12:09:40 EDT 2010


Would be nice if we can document what version of (PS and VS) or extensions
used by the SurfaceLIC (on Wiki? Source? Release Notes?)

I am happy to assist someone for this task.

Thanks,


2010/8/26 Dave Partyka <dave.partyka at kitware.com>

> Glad to hear!
>
> 2010/8/26 Aurélien Marsan <aur.marsan at gmail.com>
>
>> I have just installed a GeForce 8400 GS on my computer.
>> SurfaceLIC is working perfectly. The good news of the day !!!
>>
>> Le 26 août 2010 15:22, Aurélien Marsan <aur.marsan at gmail.com> a écrit :
>>
>> Ok then, if we summarize things like this :
>>>
>>> Don't work :
>>>
>>>    - Quadro FX 3450
>>>     DirectX Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>    : 9.0c OpenGL Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>    :2.0 PS/VS Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>    :3.0/3.0
>>>    - ATI X1900 XT
>>>    DirectX Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>    : 9.0c OpenGL Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>    :2.0 PS/VS Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>    :3.0/3.0
>>>
>>> Work
>>>
>>>    - ATI Radeon HD 4850
>>>    DirectX Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>    : 10.1 OpenGL Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>    :2.1 PS/VS Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>    :4.1/4.1
>>>    - Quadro FX 1700
>>>    DirectX Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>    : 10.0 OpenGL Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>    :2.1 PS/VS Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>    :4.0/4.0
>>>
>>> Maybe we could say that (for nvidia, ATI & other manufacturers), that
>>> DirectX Compliance must be >= 10.0 and (maybe OR, but in doubt... we should
>>> say AND) OpenGL >= 2.0.
>>> PS/VS Version seem to be used for calculate the DirectX Compliance.
>>>
>>
>>
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-- 
| Aashish Chaudhary
| R&D Engineer
| Kitware Inc.
| www.kitware.com
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