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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0012185 | ParaView | Bug | public | 2011-05-11 18:29 | 2013-02-12 20:29 | ||||
Reporter | Ken Moreland | ||||||||
Assigned To | Utkarsh Ayachit | ||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | 3.98.1 | Fixed in Version | 3.98.1 | ||||||
Summary | 0012185: Unnecessary collection when rendering bounding box LOD | ||||||||
Description | When in client/server mode, there is a special LOD that renders a bounding box on the client rather than rendering real geometry. The intention is that regardless of latencies, bandwidths, and data size you should be able to render this bounding box with no problem. However, I have noticed that the first time you do an interactive render with the bounding box, there is still an odd pause. To replicate, do the following. 1. Start ParaView client/server (or multi-core mode). 2. Check settings Render View -> Server -> Client Outline Threshold is on and about 100 MBytes (the default). 3. Create a Wavelet source, whole extent [-100,100] along each axis (yeah, big). Apply. 4. Add contour. Delete default isosurface value, click New Range, Click OK for defaults, Apply. The resulting surface is about 110 MB. 5. Drag in the 3D view to render. You will notice a pause before the bounding box is rendered at a new camera angle. If you monitor the Timer Log carefully, you will notice that during the interactive render there is some gathering of information that occurs. There is no reason to collect any information when rendering the bounding box. | ||||||||
Tags | No tags attached. | ||||||||
Project | Sandia | ||||||||
Topic Name | |||||||||
Type | incorrect functionality | ||||||||
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Notes | |
(0030266) Utkarsh Ayachit (administrator) 2013-01-28 10:52 |
This seems to be have been fixed. I no longer see any pause when I start interacting. Looking at the timer log, the first "Interactive Render" takes (with a debug build): - 0.003s for updating representations. (LOD Geometry filter executes and generated outline). - 0.02s for delivery (outlines are delivered to client) - 0.008s for rendering (the actual rendering on the client side). Which sounds reasonable. Alan, note that the "Settings" dialog has under go some changes since when Ken reported this bug. "Client Outline Threshold" option has now been removed and is replaced by a check box on the "Render View | General" page saying "Use outline for LOD rendering". |
(0030334) Alan Scott (manager) 2013-02-12 20:29 |
Thanks for the note on "Use outline for LOD rendering". I hadn't seen that. Seems to be very, very fast for me. Tested 8 remote servers, Linux, 3.98.1. |
Notes |
Issue History | |||
Date Modified | Username | Field | Change |
2011-05-11 18:29 | Ken Moreland | New Issue | |
2011-06-19 18:44 | Utkarsh Ayachit | Assigned To | => Utkarsh Ayachit |
2011-06-19 18:44 | Utkarsh Ayachit | Status | backlog => todo |
2011-06-22 15:34 | Utkarsh Ayachit | Status | todo => backlog |
2013-01-08 21:29 | Alan Scott | Project | => Sandia |
2013-01-08 21:29 | Alan Scott | Type | => incorrect functionality |
2013-01-24 22:39 | Utkarsh Ayachit | Target Version | => 3.98.1 |
2013-01-24 22:39 | Utkarsh Ayachit | Sticky Issue | No => Yes |
2013-01-28 10:52 | Utkarsh Ayachit | Note Added: 0030266 | |
2013-01-28 10:52 | Utkarsh Ayachit | Status | backlog => gatekeeper review |
2013-01-28 10:52 | Utkarsh Ayachit | Resolution | open => no change required |
2013-01-28 10:59 | Utkarsh Ayachit | Status | gatekeeper review => customer review |
2013-01-28 10:59 | Utkarsh Ayachit | Fixed in Version | => git-master |
2013-01-30 10:40 | Utkarsh Ayachit | Fixed in Version | git-master => 3.98.1 |
2013-02-12 20:29 | Alan Scott | Note Added: 0030334 | |
2013-02-12 20:29 | Alan Scott | Status | customer review => closed |
Issue History |
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