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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002953 | ParaView | (No Category) | public | 2006-03-10 15:47 | 2011-01-13 17:00 | ||||
Reporter | Ken Moreland | ||||||||
Assigned To | Ken Moreland | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | open | ||||||
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Target Version | Fixed in Version | ||||||||
Summary | 0002953: SNL: Flat shading on polygons ruins PT | ||||||||
Description | If you have a surface and a volume rendered with PT on at the same time, and the surface is rendered with flat shading, the volume rendering is wrong. The problem is probably that the OpenGL state is change to do flat shading, and never changed back for the PT algorithm, which needs smooth interpolation. | ||||||||
Tags | No tags attached. | ||||||||
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Notes | |
(0003862) Ken Moreland (manager) 2006-03-13 11:38 |
Fixed by adding glShadeModel(GL_SMOOTH) to vtkProjectedTetrahedraMapper. See revision 1.5 of vtkProjectedTetrahedraMapper.cxx |
Notes |
Issue History | |||
Date Modified | Username | Field | Change |
2009-12-09 14:51 | Berk Geveci | Project | @3@ => ParaView |
2011-01-13 17:00 | Source_changeset_attached | => VTK master a2bd8391 | |
2011-01-13 17:00 | Source_changeset_attached | => VTK master 020ef709 | |
2011-06-16 13:09 | Zack Galbreath | Category | => (No Category) |
Issue History |
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