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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0008782 | VTK | (No Category) | public | 2009-03-23 15:56 | 2016-08-12 09:55 | ||||
Reporter | François Bertel | ||||||||
Assigned To | Kitware Robot | ||||||||
Priority | low | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | moved | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0008782: Add multisampling to win32 and cocoa render windows | ||||||||
Description | Right now only X and carbon render windows take the MultiSamples ivar into account. Win32 and Cocoa don't, probably for historical reasons. Win32 and Cocoa should be fixed. | ||||||||
Tags | antialiasing | ||||||||
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Attached Files | ![]() | ||||||||
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Notes | |
(0018033) Tagir Bakirov (reporter) 2009-10-08 13:18 edited on: 2009-10-08 13:23 |
We are now using VTK in our own Win32-based project for the purposes of data visualization. To make it more eye-candy we tried turning on the multisampling in "vtkWin32OpenGLRenderWindow", but it didn't work due to the obvious reasons described above. Thus I implemented a multisampling technique in a class I called "vtkWin32OpenGLRenderWindowMultisampled" by making it a direct descendant of "vtkWin32OpenGLRenderWindow" and modifying a couple of inherited methods there. The technique itself is loosely based on a tutorial from NeHe Productions ( http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=46 [^] ) and uses some Win32-specific GDI calls and some other OpenGL-related stuff found on the Internet. The solution in general tends to be "quick and dirty", but has been positively tested on a set of machines with different video hardware under different Windows versions (including WinXP 32-bit, WinXP 64-bit, Win7 64-bit). I hope the code will help to implement this nice feature and make VTK better and more popular in Windows environment. Believe me, hardware-accelerated multisampling is a thing! |
(0037066) Kitware Robot (administrator) 2016-08-12 09:55 |
Resolving issue as `moved`. This issue tracker is no longer used. Further discussion of this issue may take place in the current VTK Issues page linked in the banner at the top of this page. |
Notes |
Issue History | |||
Date Modified | Username | Field | Change |
2009-03-23 15:56 | François Bertel | New Issue | |
2009-03-23 16:01 | François Bertel | Tag Attached: antialiasing | |
2009-03-24 15:22 | François Bertel | Status | backlog => tabled |
2009-03-24 15:22 | François Bertel | Assigned To | => François Bertel |
2009-10-08 13:18 | Tagir Bakirov | Note Added: 0018033 | |
2009-10-08 13:18 | Tagir Bakirov | File Added: vtkWin32OpenGLRenderWindowMultisampled.zip | |
2009-10-08 13:23 | Tagir Bakirov | Note Edited: 0018033 | |
2010-06-22 11:47 | François Bertel | Relationship added | related to 0010863 |
2010-09-07 13:44 | François Bertel | Assigned To | François Bertel => |
2011-06-16 13:11 | Zack Galbreath | Category | => (No Category) |
2016-08-12 09:55 | Kitware Robot | Note Added: 0037066 | |
2016-08-12 09:55 | Kitware Robot | Status | expired => closed |
2016-08-12 09:55 | Kitware Robot | Resolution | open => moved |
2016-08-12 09:55 | Kitware Robot | Assigned To | => Kitware Robot |
Issue History |
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