This is composite animation player that can me made to play an animation using the active player.
More...
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virtual const char * | GetClassName () |
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virtual int | IsA (const char *type) |
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void | PrintSelf (ostream &os, vtkIndent indent) override |
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void | SetNumberOfFrames (int val) |
| Forwarded to vtkSequenceAnimationPlayer. More...
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virtual void | SetPlayMode (int) |
| Get/Set the play mode. More...
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virtual int | GetPlayMode () |
| Get/Set the play mode. More...
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void | AddTimeStep (double val) |
| Forwarded to vtkTimestepsAnimationPlayer. More...
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void | RemoveAllTimeSteps () |
| Forwarded to vtkTimestepsAnimationPlayer. More...
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void | SetFramesPerTimestep (int val) |
| Forwarded to vtkTimestepsAnimationPlayer. More...
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void | SetStride (int _val) override |
| Forwarded to vtkTimestepsAnimationPlayer.and vtkSequenceAnimationPlayer. More...
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void | Play (int dir=1) |
| Start playing the animation. More...
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void | Stop () |
| Stop playing the animation. More...
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int | IsInPlay () |
| Returns if the animation is currently playing. More...
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virtual bool | GetInPlay () |
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void | GoToNext () |
| Take the animation scene to next frame. More...
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void | GoToPrevious () |
| Take animation scene to previous frame. More...
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void | GoToFirst () |
| Take animation scene to first frame. More...
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void | GoToLast () |
| Take animation scene to last frame. More...
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virtual void | SetAnimationScene (vtkSMAnimationScene *) |
| Set the animation scene that is to be played by this player. More...
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vtkSMAnimationScene * | GetAnimationScene () |
| Set the animation scene that is to be played by this player. More...
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virtual void | SetLoop (bool) |
| Set to true to play the animation in a loop. More...
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virtual bool | GetLoop () |
| Set to true to play the animation in a loop. More...
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virtual int | GetStride () |
| Get/Set the stride value fot the animation player. More...
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| vtkBaseTypeMacro (vtkObject, vtkObjectBase) |
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virtual void | DebugOn () |
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virtual void | DebugOff () |
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bool | GetDebug () |
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void | SetDebug (bool debugFlag) |
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virtual void | Modified () |
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virtual vtkMTimeType | GetMTime () |
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void | RemoveObserver (unsigned long tag) |
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void | RemoveObservers (unsigned long event) |
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void | RemoveObservers (const char *event) |
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void | RemoveAllObservers () |
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int | HasObserver (unsigned long event) |
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int | HasObserver (const char *event) |
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int | InvokeEvent (unsigned long event) |
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int | InvokeEvent (const char *event) |
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unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
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unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
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vtkCommand * | GetCommand (unsigned long tag) |
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void | RemoveObserver (vtkCommand *) |
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void | RemoveObservers (unsigned long event, vtkCommand *) |
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void | RemoveObservers (const char *event, vtkCommand *) |
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int | HasObserver (unsigned long event, vtkCommand *) |
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int | HasObserver (const char *event, vtkCommand *) |
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unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
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unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
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unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
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int | InvokeEvent (unsigned long event, void *callData) |
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int | InvokeEvent (const char *event, void *callData) |
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unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
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unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
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vtkCommand * | GetCommand (unsigned long tag) |
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void | RemoveObserver (vtkCommand *) |
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void | RemoveObservers (unsigned long event, vtkCommand *) |
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void | RemoveObservers (const char *event, vtkCommand *) |
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int | HasObserver (unsigned long event, vtkCommand *) |
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int | HasObserver (const char *event, vtkCommand *) |
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unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
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unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
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unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
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int | InvokeEvent (unsigned long event, void *callData) |
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int | InvokeEvent (const char *event, void *callData) |
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const char * | GetClassName () const |
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virtual void | Delete () |
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virtual void | FastDelete () |
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void | Print (ostream &os) |
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virtual void | Register (vtkObjectBase *o) |
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virtual void | UnRegister (vtkObjectBase *o) |
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void | SetReferenceCount (int) |
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virtual void | PrintHeader (ostream &os, vtkIndent indent) |
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virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
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int | GetReferenceCount () |
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void | PrintRevisions (ostream &) |
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virtual void | PrintHeader (ostream &os, vtkIndent indent) |
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virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
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int | GetReferenceCount () |
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void | PrintRevisions (ostream &) |
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| vtkCompositeAnimationPlayer () |
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| ~vtkCompositeAnimationPlayer () override |
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vtkAnimationPlayer * | GetActivePlayer () |
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void | StartLoop (double starttime, double endtime, double curtime, double *playbackWindow) override |
| Delegated to the active animation player. More...
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void | EndLoop () override |
| Delegated to the active animation player. More...
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double | GetNextTime (double currentime) override |
| Delegated to the active animation player. More...
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double | GetPreviousTime (double currenttime) override |
| Delegated to the active animation player. More...
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double | GoToNext (double start, double end, double currenttime) override |
| Delegated to the active animation player. More...
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double | GoToPrevious (double start, double end, double currenttime) override |
| Delegated to the active animation player. More...
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| vtkAnimationPlayer () |
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| ~vtkAnimationPlayer () override |
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| vtkObject () |
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virtual | ~vtkObject () |
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void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) VTK_OVERRIDE |
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void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) VTK_OVERRIDE |
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void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
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void | InternalReleaseFocus () |
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void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
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void | InternalReleaseFocus () |
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| vtkObjectBase () |
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virtual | ~vtkObjectBase () |
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virtual void | CollectRevisions (ostream &) |
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virtual void | ReportReferences (vtkGarbageCollector *) |
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| vtkObjectBase (const vtkObjectBase &) |
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void | operator= (const vtkObjectBase &) |
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This is composite animation player that can me made to play an animation using the active player.
It provides API to add animation players and then set one of them as the active one.
Definition at line 20 of file vtkCompositeAnimationPlayer.h.