16 #ifndef vtkPVLODActor_h 17 #define vtkPVLODActor_h 87 vtkGetMacro(EnableLOD,
int);
94 virtual void SetEnableScaling(
int v);
95 virtual void SetScalingArrayName(
const char*);
virtual void Render(vtkRenderer *, vtkMapper *)
#define VTKREMOTINGVIEWS_EXPORT
void SetEnableLOD(int val)
When set, LODMapper, if present it used, otherwise the regular mapper is used.
vtkMapper * GetMapper() override
This is a bit of a hack.
void PrintSelf(ostream &os, vtkIndent indent)
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
an actor that supports multiple levels of detail
void ReleaseGraphicsResources(vtkWindow *)
void operator=(const vtkObjectBase &)
void ShallowCopy(vtkProp *prop)