vtkRenderingGL2PSOpenGL2ObjectFactory.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
3 
4 #ifndef vtkRenderingGL2PSOpenGL2ObjectFactory_h
5 #define vtkRenderingGL2PSOpenGL2ObjectFactory_h
6 
7 #include "vtkRenderingGL2PSOpenGL2Module.h" // For export macro
8 #include "vtkObjectFactory.h"
9 
11 
13 {
14 public:
17 
18  const char * GetDescription() override { return "vtkRenderingGL2PSOpenGL2 factory overrides."; }
19 
20  const char * GetVTKSourceVersion() override;
21 
22  void PrintSelf(ostream &os, vtkIndent indent) override;
23 
24 protected:
26 
27 private:
30 };
31 
33 
34 #endif // vtkRenderingGL2PSOpenGL2ObjectFactory_h
void PrintSelf(ostream &os, vtkIndent indent) VTK_OVERRIDE
#define VTKRENDERINGGL2PSOPENGL2_EXPORT
#define VTK_ABI_NAMESPACE_END
virtual const char * GetVTKSourceVersion()=0
#define VTK_ABI_NAMESPACE_BEGIN
static vtkObject * New()
void operator=(const vtkObjectBase &)