4 #ifndef pqCameraReaction_h 5 #define pqCameraReaction_h 39 static void resetCamera(
bool closest =
false);
40 static void resetPositiveX();
41 static void resetPositiveY();
42 static void resetPositiveZ();
43 static void resetNegativeX();
44 static void resetNegativeY();
45 static void resetNegativeZ();
46 static void resetDirection(
47 double look_x,
double look_y,
double look_z,
double up_x,
double up_y,
double up_z);
48 static void zoomToData(
bool closest =
false);
49 static void rotateCamera(
double angle);
50 static void applyIsometricView();
virtual void updateEnableState()
#define PQAPPLICATIONCOMPONENTS_EXPORT
This is a superclass just to make it easier to collect all such reactions.
pqCameraReaction has the logic to handle common operations associated with the camera such as reset v...
virtual void onTriggered()
Called when the action is triggered.