9 #ifndef vtkAnimationPlayer_h 10 #define vtkAnimationPlayer_h 38 void Play(
int dir = 1);
48 int IsInPlay() {
return this->InPlay ? 1 : 0; }
49 vtkGetMacro(InPlay,
bool);
55 vtkSetMacro(Loop,
bool);
56 vtkGetMacro(Loop,
bool);
86 vtkGetMacro(Stride,
int);
102 double starttime,
double endtime,
double curtime,
double* playbackWindow) = 0;
115 virtual double GoToNext(
double start,
double end,
double currenttime) = 0;
116 virtual double GoToPrevious(
double start,
double end,
double currenttime) = 0;
int IsInPlay()
Returns if the animation is currently playing.
Abstract superclass for an animation player.
void PrintSelf(ostream &os, vtkIndent indent) VTK_OVERRIDE
void EndLoop() override
Delegated to the active animation player.
void StartLoop(double starttime, double endtime, double curtime, double *playbackWindow) override
Delegated to the active animation player.
This is composite animation player that can me made to play an animation using the active player...
double GetPreviousTime(double currenttime) override
Delegated to the active animation player.
animation scene for ParaView.
void GoToPrevious()
Take animation scene to previous frame.
double GetNextTime(double currentime) override
Delegated to the active animation player.
#define VTKREMOTINGANIMATION_EXPORT
void GoToNext()
Take the animation scene to next frame.
void operator=(const vtkObjectBase &)