View Issue Details [ Jump to Notes ] | [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003431 | ParaView | (No Category) | public | 2006-06-22 15:59 | 2008-04-07 11:31 | ||||
Reporter | David Rogers | ||||||||
Assigned To | Berk Geveci | ||||||||
Priority | low | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003431: MPEG: output too dark on windows | ||||||||
Description | Results of the animation are much darker than the original on-screen display. | ||||||||
Tags | No tags attached. | ||||||||
Project | |||||||||
Topic Name | |||||||||
Type | |||||||||
Attached Files | |||||||||
Relationships | |||||||
|
Relationships |
Notes | |
(0004667) Berk Geveci (administrator) 2006-08-17 14:41 |
I believe this is due to the software rendering limitation on Windows. There is a bug in Windows' OpenGL implementation. It only uses the first camera. Since we are using a lightkit with more than 1 camera, the results turns out to be dark. Can anyone suggest a solution? |
(0005714) Clinton Stimpson (developer) 2006-11-14 12:20 |
4043 needs to be fixed before we can fix this. |
(0011083) Berk Geveci (administrator) 2008-04-07 11:31 |
If hardware acceleration for offscreen is available, we now use it. Otherwise, this is not fixable because it is a bug in OpenGL implementation of Windows. |
Notes |
Issue History | |||
Date Modified | Username | Field | Change |
2008-04-07 10:59 | Ken Moreland | Relationship added | parent of 0004043 |
2008-04-07 11:31 | Berk Geveci | Status | tabled => closed |
2008-04-07 11:31 | Berk Geveci | Note Added: 0011083 | |
2008-04-07 11:31 | Berk Geveci | Resolution | open => fixed |
2011-06-16 13:10 | Zack Galbreath | Category | => (No Category) |
Issue History |
Copyright © 2000 - 2018 MantisBT Team |