4 #ifndef pqAnimationManager_h 5 #define pqAnimationManager_h 56 bool saveGeometry(
const QString& filename,
pqView* view);
61 bool animationPlaying()
const;
72 void activeServerChanged(
pqServer* scene);
77 void saveProgress(
const QString&,
int);
83 void beginNonUndoableChanges();
89 void endNonUndoableChanges();
94 void writeAnimation(
const QString& filename,
int magnification,
double frameRate);
99 void beginPlay(
vtkObject* caller,
unsigned long,
void*,
void* reversed);
104 void endPlay(
vtkObject* caller,
unsigned long,
void*,
void* reversed);
108 void onActiveServerChanged(
pqServer*);
122 void onBeginPlay(
vtkObject* caller,
unsigned long,
void*,
void* reversed);
123 void onEndPlay(
vtkObject* caller,
unsigned long,
void*,
void* reversed);
129 pqInternals* Internals;
#define PQCOMPONENTS_EXPORT
pqAnimationCue is the pqProxy wrapping an animation proxy.
This is a PQ abstraction of a generic view module.
pqAnimationManager manages the Animation sub-system.
This class represents any registered Server Manager proxy.
proxy for a VTK object(s) on a server
pqAnimationScene is a representation for a vtkSMAnimationScene proxy.
pqServer (should be renamed to pqSession) is a pqServerManagerModelItem subclass that represents a vt...